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PoGoBud

Shadow Ursaring counters

normalNormal-type Male Grunt ยท slot 3Grunt
CP
6,339
Attack
428.7
x1.2 Shadow
Defense
162.4
x0.83 Shadow
HP
134

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Metal Claw / Hyper Beam

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Ursaring
#PokemonMovesPowerWinsTimeResult
1
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
6.680
100%5.5 s
1.0 charged
85% HP left on average
2
Heatran
fireFire Spin
fireFire BlaststeelIron Head
6.321
100%8.0 s
1.0 charged
84% HP left on average
3
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
6.286
100%5.5 s
1.0 charged
84% HP left on average
4
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
6.125
100%6.5 s
1.0 charged
84% HP left on average
5
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
5.786
100%8.0 s
1.0 charged
83% HP left on average
6
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
5.250
100%6.5 s
1.0 charged
81% HP left on average
7
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
5.057
100%5.5 s
1.0 charged
80% HP left on average
8
Shadow Heatran
fireFire Spin
fireFire BlaststeelIron Head
5.057
100%8.0 s
1.0 charged
80% HP left on average
9
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
5.000
100%5.5 s
1.0 charged
80% HP left on average
10
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.917
100%6.5 s
1.0 charged
80% HP left on average
11
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.900
100%6.5 s
1.0 charged
80% HP left on average
12
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
4.806
100%6.5 s
1.0 charged
79% HP left on average
13
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
4.806
100%7.0 s
1.0 charged
79% HP left on average
14
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
4.771
100%8.0 s
1.0 charged
79% HP left on average
15
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikesteelIron Head
4.694
100%6.5 s
1.0 charged
79% HP left on average
16
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
4.657
100%7.5 s
1.0 charged
79% HP left on average
17
Skeledirge
darkBite
fireBlast BurnfireFlamethrower
4.643
100%7.0 s
1.0 charged
78% HP left on average
18
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
4.557
100%8.0 s
1.0 charged
78% HP left on average
19
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
4.533
100%5.5 s
1.0 charged
78% HP left on average
20
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
4.500
100%6.5 s
1.0 charged
78% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.