Shadow Ursaring counters
normalNormal-type Male Grunt ยท slot 3Grunt
CP
6,339
Attack
428.7
x1.2 Shadow
Defense
162.4
x0.83 Shadow
HP
134
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Metal Claw / Close CombatCounter / Close CombatShadow Claw / Close CombatMetal Claw / Hyper BeamCounter / Hyper BeamShadow Claw / Hyper BeamMetal Claw / Play RoughCounter / Play RoughShadow Claw / Play RoughMetal Claw / TrailblazeCounter / TrailblazeShadow Claw / TrailblazeMetal Claw / SwiftCounter / SwiftShadow Claw / Swift
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsywave fightingSuperpowernormalHyper Beam | 5.114 | 100% | 5.5 s 1.1 charged | 71% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.924 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.426 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 4 | psychicPsywave fightingSuperpowernormalHyper Beam | 4.339 | 100% | 5.5 s 1.1 charged | 65% HP left on average | |
| 5 | dragonDragon Tail groundEarthquakedragonOutrage | 4.307 | 100% | 8.2 s 1.5 charged | 76% HP left on average | |
| 6 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 4.136 | 100% | 5.5 s 1.1 charged | 69% HP left on average | |
| 7 | electricThunder Shock fightingAura SphereelectricWild Charge | 3.858 | 100% | 5.5 s 1.1 charged | 69% HP left on average | |
| 8 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.740 | 100% | 6.5 s 1.3 charged | 53% HP left on average | |
| 9 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.711 | 67% | 6.3 s 0.9 charged | 54% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.605 | 100% | 5.5 s 1.1 charged | 69% HP left on average | |
| 11 | steelMetal Sound waterHydro CannonwaterHydro Pump | 3.529 | 100% | 5.5 s 1.1 charged | 52% HP left on average | |
| 12 | fireIncinerate psychicPsyshockfireHeat Wave | 3.465 | 100% | 5.5 s 1.1 charged | 65% HP left on average | |
| 13 | electricThunder Shock electricZap CannonflyingDrill Peck | 3.402 | 100% | 5.5 s 1.1 charged | 69% HP left on average | |
| 14 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 3.396 | 100% | 8.2 s 1.5 charged | 67% HP left on average | |
| 15 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 3.396 | 100% | 6.6 s 1.3 charged | 66% HP left on average | |
| 16 | fireIncinerate fireOverheatwaterHydro Pump | 3.328 | 100% | 8.2 s 1.5 charged | 60% HP left on average | |
| 17 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 3.321 | 100% | 6.1 s 1.1 charged | 65% HP left on average | |
| 18 | bugFury Cutter fireTechno Blast (Fire)steelMagnet Bomb | 3.321 | 100% | 6.1 s 1.1 charged | 65% HP left on average | |
| 19 | bugFury Cutter iceTechno Blast (Ice)steelMagnet Bomb | 3.321 | 100% | 6.1 s 1.1 charged | 65% HP left on average | |
| 20 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 3.321 | 100% | 6.1 s 1.1 charged | 65% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.