Skip to content
PoGoBattler

Shadow Ursaring counters

normalNormal-type Male Grunt ยท slot 3Grunt
CP
6,339
Attack
428.7
x1.2 Shadow
Defense
162.4
x0.83 Shadow
HP
134

You 0 shields, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Ursaring
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.924
100%5.0 s
1.0 charged
74% HP left on average
2
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
4.867
100%5.6 s
1.1 charged
67% HP left on average
3
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.426
100%5.0 s
1.0 charged
77% HP left on average
4
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
4.129
100%5.6 s
1.1 charged
61% HP left on average
5
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
3.692
100%5.5 s
1.1 charged
64% HP left on average
6
Shadow Giratina (Altered)
dragonDragon Breath
dragonDragon ClawrockAncient Power
3.581
100%7.2 s
1.3 charged
62% HP left on average
7
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
3.347
93%5.5 s
1.1 charged
61% HP left on average
8
Latias
dragonDragon Breath
fightingAura SpherepsychicMist Ball
3.293
93%5.5 s
1.1 charged
62% HP left on average
9
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.196
100%5.5 s
1.1 charged
60% HP left on average
10
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
3.113
93%5.5 s
1.1 charged
57% HP left on average
11
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
3.079
100%5.5 s
1.1 charged
45% HP left on average
12
Shadow Greninja
waterWater Shuriken
waterHydro CannonwaterHydro Pump
3.054
100%5.0 s
1.0 charged
53% HP left on average
13
Shadow Zapdos
electricThunder Shock
electricZap CannonflyingDrill Peck
2.969
87%5.5 s
1.0 charged
59% HP left on average
14
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.883
80%6.5 s
1.1 charged
39% HP left on average
15
Genesect
bugFury Cutter
normalTechno Blast (Normal)steelMagnet Bomb
2.799
87%6.1 s
1.3 charged
51% HP left on average
16
Genesect (Burn)
bugFury Cutter
fireTechno Blast (Fire)steelMagnet Bomb
2.799
87%6.1 s
1.3 charged
51% HP left on average
17
Genesect (Chill)
bugFury Cutter
iceTechno Blast (Ice)steelMagnet Bomb
2.799
87%6.1 s
1.3 charged
51% HP left on average
18
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
2.799
87%6.1 s
1.3 charged
51% HP left on average
19
Genesect (Shock)
bugFury Cutter
electricTechno Blast (Electric)steelMagnet Bomb
2.799
87%6.1 s
1.3 charged
51% HP left on average
20
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
2.748
93%6.5 s
1.3 charged
50% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.