Shadow Ursaring counters
normalNormal-type Male Grunt ยท slot 3Grunt
CP
6,339
Attack
428.7
x1.2 Shadow
Defense
162.4
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Metal Claw / Close CombatCounter / Close CombatShadow Claw / Close CombatMetal Claw / Hyper BeamCounter / Hyper BeamShadow Claw / Hyper BeamMetal Claw / Play RoughCounter / Play RoughShadow Claw / Play RoughMetal Claw / TrailblazeCounter / TrailblazeShadow Claw / TrailblazeMetal Claw / SwiftCounter / SwiftShadow Claw / Swift
Best counters against Shadow Claw / Play Rough
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsywave fightingSuperpowernormalHyper Beam | 7.200 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 2 | psychicPsywave fightingSuperpowernormalHyper Beam | 7.000 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 3 | fightingCounter fightingCross ChopnormalHyper Beam | 6.917 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 4 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 5.743 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 5 | normalScratch groundHigh HorsepowernormalSwift | 5.071 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 6 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 4.467 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 7 | normalScratch groundHigh HorsepowernormalSwift | 4.347 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 8 | darkBite grassPower WhipgrassEnergy Ball | 3.771 | 100% | 7.0 s 1.0 charged | 73% HP left on average | |
| 9 | normalTake Down electricWild ChargedarkCrunch | 3.690 | 100% | 8.0 s 1.0 charged | 73% HP left on average | |
| 10 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.646 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 11 | flyingAir Slash fightingClose CombatflyingBrave Bird | 3.571 | 100% | 8.0 s 1.0 charged | 72% HP left on average | |
| 12 | dragonDragon Breath dragonOutragedragonDragon Pulse | 3.500 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 13 | fireIncinerate fireOverheatgrassSolar Beam | 3.204 | 100% | 8.0 s 1.0 charged | 69% HP left on average | |
| 14 | fightingKarate Chop fightingClose CombatdarkNight Slash | 3.073 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 15 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 3.056 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 16 | flyingPeck flyingBeak BlastflyingDrill Peck | 3.041 | 100% | 7.5 s 1.0 charged | 67% HP left on average | |
| 17 | bugFury Cutter fightingClose CombatdarkNight Slash | 2.917 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 18 | dragonDragon Breath rockStone EdgedarkCrunch | 2.917 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 19 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 2.914 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 20 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.911 | 100% | 5.0 s 1.0 charged | 66% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.