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PoGoBud

Shadow Ursaring counters

normalNormal-type Male Grunt ยท slot 3Grunt
CP
6,339
Attack
428.7
x1.2 Shadow
Defense
162.4
x0.83 Shadow
HP
134

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Metal Claw / Hyper Beam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Ursaring
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
5.829
100%5.5 s
1.0 charged
83% HP left on average
2
Heatran
fireFire Spin
fireFire BlaststeelIron Head
5.821
100%8.0 s
1.0 charged
83% HP left on average
3
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
5.321
100%8.0 s
1.0 charged
81% HP left on average
4
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.657
100%5.5 s
1.0 charged
79% HP left on average
5
Shadow Heatran
fireFire Spin
fireFire BlaststeelIron Head
4.657
100%8.0 s
1.0 charged
79% HP left on average
6
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
4.629
100%5.5 s
1.0 charged
78% HP left on average
7
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.533
100%6.5 s
1.0 charged
78% HP left on average
8
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.533
100%6.5 s
1.0 charged
78% HP left on average
9
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.528
100%6.5 s
1.0 charged
78% HP left on average
10
Dialga (Origin)
dragonDragon Breath
dragonDraco MeteorsteelIron Head
4.444
100%7.0 s
1.0 charged
78% HP left on average
11
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
4.314
100%7.5 s
1.0 charged
77% HP left on average
12
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
4.306
100%6.5 s
1.0 charged
77% HP left on average
13
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
4.167
100%6.5 s
1.0 charged
76% HP left on average
14
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
4.167
100%6.5 s
1.0 charged
76% HP left on average
15
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
4.163
100%8.0 s
1.0 charged
76% HP left on average
16
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
4.139
100%6.5 s
1.0 charged
76% HP left on average
17
Ho-Oh
fireIncinerate
flyingBrave BirdfireSacred Fire++
3.976
100%8.0 s
1.0 charged
75% HP left on average
18
Rotom (Heat)
electricThunder Shock
fireOverheatelectricThunder
3.964
100%7.5 s
1.0 charged
75% HP left on average
19
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
3.810
100%6.5 s
1.0 charged
74% HP left on average
20
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
3.810
100%7.0 s
1.0 charged
74% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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