Shadow Swellow counters
normalflyingNormal-type Male Grunt ยท slot 3Grunt
CP
4,121
Attack
341.3
x1.2 Shadow
Defense
141.9
x0.83 Shadow
HP
102
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 8.783 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 2 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 5.827 | 100% | 6.5 s 1.2 charged | 83% HP left on average | |
| 3 | normalLock-On rockStone EdgeelectricZap Cannon | 5.567 | 100% | 6.0 s 1.0 charged | 76% HP left on average | |
| 4 | electricThunder Shock electricDischargewaterMuddy Water | 5.545 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 5 | electricThunder Shock electricZap CannonelectricDischarge | 5.545 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 6 | dragonDragon Tail dragonOutragedarkCrunch | 5.520 | 100% | 6.5 s 1.2 charged | 82% HP left on average | |
| 7 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 5.496 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 8 | fireIncinerate rockRock SliderockRock Blast | 5.383 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 9 | electricThunder Shock electricWild ChargesteelGyro Ball | 5.317 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 10 | electricVolt Switch electricWild ChargeelectricZap Cannon | 5.067 | 100% | 6.0 s 0.0 charged | 80% HP left on average | |
| 11 | psychicConfusion steelDoom DesirefightingAura Sphere | 5.005 | 100% | 6.5 s 1.2 charged | 80% HP left on average | |
| 12 | steelMetal Sound darkDark PulsesteelIron Head | 5.005 | 100% | 6.5 s 1.2 charged | 80% HP left on average | |
| 13 | normalLock-On rockMeteor BeamrockRock Slide | 4.876 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 14 | rockSmack Down rockMeteor BeamrockStone Edge | 4.843 | 100% | 7.4 s 0.5 charged | 72% HP left on average | |
| 15 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 4.701 | 100% | 5.0 s 1.0 charged | 72% HP left on average | |
| 16 | rockRock Throw rockStone EdgesteelFlash Cannon | 4.667 | 100% | 7.0 s 0.2 charged | 73% HP left on average | |
| 17 | electricSpark rockRock SlideelectricZap Cannon | 4.534 | 100% | 7.5 s 1.5 charged | 72% HP left on average | |
| 18 | normalLock-On rockStone EdgeelectricZap Cannon | 4.533 | 100% | 6.0 s 1.0 charged | 72% HP left on average | |
| 19 | ghostHex rockPower GemfightingFocus Blast | 4.518 | 100% | 6.5 s 1.2 charged | 78% HP left on average | |
| 20 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 4.492 | 100% | 6.5 s 1.2 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.