Shadow Kangaskhan counters
normalNormal-type Male Grunt ยท slot 3Grunt
CP
5,552
Attack
334.1
x1.2 Shadow
Defense
184.0
x0.83 Shadow
HP
150
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Low Kick / Earthquake
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut psychicFuture SightdragonOutrage | 6.542 | 100% | 8.5 s 1.0 charged | 85% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatfightingLow Sweep | 6.267 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 3 | psychicPsycho Cut flyingBrave BirdflyingFly | 5.786 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingLow Sweep | 5.222 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 5 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 4.967 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 6 | dragonDragon Breath fightingSuperpowerdragonDraco Meteor | 4.657 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 7 | fightingCounter fightingClose CombatfireFire Punch | 4.629 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 8 | groundMud-Slap fightingDynamic PunchgroundEarth Power | 4.571 | 100% | 8.0 s 1.0 charged | 78% HP left on average | |
| 9 | dragonDragon Tail dragonOutragedragonDragon Pulse | 4.571 | 100% | 8.0 s 1.0 charged | 78% HP left on average | |
| 10 | fairyGeomancy fightingClose CombatfairyMoonblast | 4.524 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 11 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 4.257 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 12 | psychicConfusion fightingFocus BlastfairyMoonblast | 4.250 | 100% | 8.5 s 1.0 charged | 76% HP left on average | |
| 13 | dragonDragon Breath fightingSuperpowerdragonDraco Meteor | 4.075 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 14 | poisonPoison Jab fightingSuperpowerbugLunge | 4.024 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 15 | fireEmber fireOverheatelectricWild Charge | 4.000 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 16 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 3.976 | 100% | 8.0 s 1.0 charged | 75% HP left on average | |
| 17 | groundMud Shot fightingSuperpowergroundEarthquake | 3.810 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 18 | groundMud-Slap fightingDynamic PunchgroundEarth Power | 3.810 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 19 | fireIncinerate fireMind BlownfireOverheat | 3.800 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 20 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 3.725 | 100% | 5.5 s 1.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.