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Shadow Teddiursa counters

normalNormal-type Male Grunt ยท slot 1Grunt
CP
2,853
Attack
268.3
x1.2 Shadow
Defense
110.0
x0.83 Shadow
HP
102

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Lick / Play Rough

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Teddiursa
#PokemonMovesPowerWinsTimeResult
1
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
10.000
100%5.0 s
1.0 charged
92% HP left on average
2
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
10.000
100%5.5 s
1.0 charged
92% HP left on average
3
Kangaskhan
fightingLow Kick
fightingBrick BreakgroundEarthquake
9.050
100%5.5 s
1.0 charged
89% HP left on average
4
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
8.400
100%5.5 s
1.0 charged
88% HP left on average
5
Drampa
dragonDragon Breath
dragonOutragenormalSwift
8.167
100%5.0 s
1.0 charged
88% HP left on average
6
Oinkologne (Female)
groundMud-Slap
normalBody SlamgrassTrailblaze
8.083
100%6.5 s
1.0 charged
88% HP left on average
7
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
7.889
100%5.0 s
1.0 charged
87% HP left on average
8
Oinkologne
groundMud-Slap
normalBody SlamgrassTrailblaze
7.833
100%6.5 s
1.0 charged
87% HP left on average
9
Guzzlord
dragonDragon Tail
dragonDragon ClawdarkBrutal Swing
7.378
100%5.0 s
1.0 charged
86% HP left on average
10
Greedent
normalTackle
normalBody SlamdarkCrunch
7.179
100%7.5 s
1.0 charged
86% HP left on average
11
Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
6.917
100%6.5 s
1.0 charged
86% HP left on average
12
Shadow Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
6.917
100%6.5 s
1.0 charged
86% HP left on average
13
Slaking
normalYawn
normalHyper BeamnormalBody Slam
6.813
100%8.5 s
1.0 charged
85% HP left on average
14
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
6.700
100%5.5 s
1.0 charged
85% HP left on average
15
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
6.700
100%5.5 s
1.0 charged
85% HP left on average
16
Pidgeot
flyingGust
flyingBrave BirdflyingAir Cutter
6.375
100%6.5 s
1.0 charged
84% HP left on average
17
Noctowl
flyingWing Attack
flyingSky AttackpsychicPsychic
6.250
100%7.5 s
1.0 charged
84% HP left on average
18
Bouffalant
groundMud Shot
normalSkull BashbugMegahorn
6.036
100%7.5 s
1.0 charged
83% HP left on average
19
Miltank
normalTackle
normalBody SlamgroundHigh Horsepower
6.036
100%7.5 s
1.0 charged
83% HP left on average
20
Shadow Alolan Raticate
normalQuick Attack
normalHyper BeamdarkCrunch
5.958
100%6.5 s
1.0 charged
83% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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