Shadow Porygon counters
normalNormal-type Male Grunt ยท slot 1Grunt
CP
3,700
Attack
286.8
x1.2 Shadow
Defense
154.2
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Hidden Power / Zap Cannon
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 2 | dragonDragon Breath dragonDragon ClawrockAncient Power | 9.083 | 100% | 7.0 s 1.0 charged | 89% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingLow Sweep | 8.952 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 4 | psychicPsycho Cut psychicFuture SightdarkDark Pulse | 8.722 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 5 | ghostHex fightingFocus BlastfairyDazzling Gleam | 7.900 | 100% | 8.0 s 1.0 charged | 87% HP left on average | |
| 6 | dragonDragon Breath dragonDragon ClawrockAncient Power | 7.786 | 100% | 7.0 s 1.0 charged | 87% HP left on average | |
| 7 | ghostShadow Claw dragonDragon PulseghostShadow Force | 7.786 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 8 | bugFury Cutter fightingSacred SwordsteelIron Head | 7.625 | 100% | 7.0 s 1.0 charged | 87% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatfightingLow Sweep | 6.963 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 10 | fireEmber fireOverheatelectricWild Charge | 6.667 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 11 | darkBite fireBlast BurnfireFlamethrower | 6.429 | 100% | 7.0 s 1.0 charged | 84% HP left on average | |
| 12 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 6.182 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.037 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 14 | psychicConfusion psychicFuture SightfairyMoonblast | 5.829 | 100% | 8.5 s 1.0 charged | 83% HP left on average | |
| 15 | fightingCounter fightingClose CombatrockRock Slide | 5.786 | 100% | 7.0 s 0.0 charged | 83% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.433 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 17 | grassLeafage grassFrenzy PlantflyingBrave Bird | 5.250 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 18 | ghostHex fightingDynamic PunchdarkDark Pulse | 5.200 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 19 | steelMetal Sound grassPower WhipdarkBrutal Swing | 4.857 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 20 | fireIncinerate fireMind BlownfireOverheat | 4.750 | 100% | 5.5 s 1.0 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.