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Shadow Hoothoot counters

normalflyingNormal-type Male Grunt ยท slot 1Grunt
CP
1,451
Attack
139.8
x1.2 Shadow
Defense
104.9
x0.83 Shadow
HP
102

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Feint Attack / Night Shade

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Hoothoot
#PokemonMovesPowerWinsTimeResult
1
Shadow Tyranitar
rockSmack Down
rockStone EdgedarkBrutal Swing
10.000
100%4.5 s
0.0 charged
91% HP left on average
2
Zamazenta (Crowned Shield)
iceIce Fang
fightingClose CombatsteelBehemoth Bash
10.000
100%6.0 s
0.0 charged
92% HP left on average
3
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
10.000
100%7.0 s
0.0 charged
92% HP left on average
4
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
10.000
100%4.5 s
1.0 charged
93% HP left on average
5
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
10.000
100%4.5 s
1.0 charged
93% HP left on average
6
Melmetal
electricThunder Shock
rockRock SlidesteelDouble Iron Bash
10.000
100%4.5 s
1.0 charged
90% HP left on average
7
Guzzlord
dragonDragon Tail
dragonDragon ClawdarkBrutal Swing
10.000
100%5.0 s
1.0 charged
94% HP left on average
8
Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
10.000
100%5.0 s
1.0 charged
93% HP left on average
9
Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
10.000
100%5.0 s
1.0 charged
93% HP left on average
10
Terrakion
fightingDouble Kick
rockRock SlidefightingSacred Sword
10.000
100%5.0 s
1.0 charged
93% HP left on average
11
Alolan Muk
darkBite
iceIce PunchdarkDark Pulse
10.000
100%5.5 s
1.0 charged
92% HP left on average
12
Togekiss
flyingPeck
rockAncient PowerfightingAura Sphere
10.000
100%5.5 s
1.0 charged
90% HP left on average
13
Throh
fightingLow Kick
fightingFocus BlastnormalBody Slam
10.000
100%5.5 s
1.0 charged
90% HP left on average
14
Shadow Throh
fightingLow Kick
fightingFocus BlastnormalBody Slam
10.000
100%5.5 s
1.0 charged
90% HP left on average
15
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
10.000
100%5.5 s
1.0 charged
91% HP left on average
16
Hisuian Decidueye
psychicPsycho Cut
fightingAura SpheregrassEnergy Ball
10.000
100%5.5 s
1.0 charged
91% HP left on average
17
Bewear
fightingLow Kick
fightingSuperpowerdarkPayback
10.000
100%5.5 s
1.0 charged
90% HP left on average
18
Grimmsnarl
fightingLow Kick
darkDark PulsedarkFoul Play
10.000
100%5.5 s
1.0 charged
91% HP left on average
19
Zarude
darkBite
darkDark PulsegrassPower Whip
10.000
100%6.5 s
1.0 charged
90% HP left on average
20
Scrafty
darkSnarl
electricThunder PunchfightingUpper Hand
10.000
100%6.5 s
1.0 charged
91% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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