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PoGoBud

Shadow Charizard counters

fireflyingMale Grunt ยท slot 3Grunt
CP
6,200
Attack
406.1
x1.2 Shadow
Defense
192.2
x0.83 Shadow
HP
121

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Fire Spin / Air Cutter

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Charizard
#PokemonMovesPowerWinsTimeResult
1
Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
4.967
100%5.0 s
1.0 charged
80% HP left on average
2
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
4.967
100%5.0 s
1.0 charged
80% HP left on average
3
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
4.139
100%5.0 s
1.0 charged
76% HP left on average
4
Regirock
normalLock-On
rockStone EdgeelectricZap Cannon
4.139
100%6.0 s
1.0 charged
76% HP left on average
5
Shadow Regirock
normalLock-On
rockStone EdgeelectricZap Cannon
3.548
100%6.0 s
1.0 charged
72% HP left on average
6
Shadow Tyrantrum
rockRock Throw
rockMeteor BeamrockStone Edge
2.714
100%6.0 s
0.0 charged
63% HP left on average
7
Shadow Rhyperior
rockSmack Down
rockRock WreckerrockStone Edge
2.310
100%6.0 s
0.0 charged
57% HP left on average
8
Shadow Tyranitar
rockSmack Down
rockStone EdgedarkBrutal Swing
2.188
100%6.0 s
0.0 charged
54% HP left on average
9
Zapdos
electricThunder Shock
electricZap CannonrockAncient Power
1.862
100%5.5 s
1.0 charged
46% HP left on average
10
Machamp
fightingKarate Chop
rockStone EdgerockRock Slide
1.636
100%5.5 s
1.0 charged
39% HP left on average
11
Pangoro
fightingKarate Chop
rockRock SlidedarkNight Slash
1.565
100%5.5 s
1.0 charged
36% HP left on average
12
Shadow Zapdos
electricThunder Shock
electricZap CannonrockAncient Power
1.543
100%5.5 s
1.0 charged
35% HP left on average
13
Thundurus (Incarnate)
electricThunder Shock
electricThunderelectricThunder Punch
1.542
100%5.5 s
1.0 charged
35% HP left on average
14
Shadow Landorus (Incarnate)
groundMud Shot
rockRock SlidedragonOutrage
1.524
100%5.5 s
1.0 charged
34% HP left on average
15
Melmetal
electricThunder Shock
rockRock SlideelectricThunderbolt
1.511
100%5.5 s
1.0 charged
34% HP left on average
16
Shadow Aerodactyl
rockRock Throw
rockRock SliderockAncient Power
1.490
100%6.0 s
0.0 charged
33% HP left on average
17
Rampardos
rockSmack Down
rockRock SlidedragonOutrage
1.474
100%6.0 s
0.0 charged
32% HP left on average
18
Electivire
electricThunder Shock
electricWild ChargeelectricThunder
1.444
100%5.5 s
1.0 charged
31% HP left on average
19
Xurkitree
electricThunder Shock
electricThunderelectricDischarge
1.417
100%5.5 s
1.0 charged
29% HP left on average
20
Coalossal
rockSmack Down
rockRock SliderockRock Blast
1.382
100%7.5 s
2.0 charged
28% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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