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PoGoBud

Shadow Blastoise counters

waterMale Grunt ยท slot 3Grunt
CP
5,295
Attack
317.7
x1.2 Shadow
Defense
227.2
x0.83 Shadow
HP
122

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Rollout / Ice Beam

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Blastoise
#PokemonMovesPowerWinsTimeResult
1
Shadow Ursaluna
normalScratch
electricThunder PunchgrassTrailblaze
8.519
100%6.0 s
1.0 charged
88% HP left on average
2
Melmetal
electricThunder Shock
electricThunderboltfightingSuperpower
7.857
100%7.5 s
1.0 charged
87% HP left on average
3
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
6.344
100%6.5 s
1.0 charged
84% HP left on average
4
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
6.321
100%6.5 s
1.0 charged
84% HP left on average
5
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
6.321
100%6.5 s
1.0 charged
84% HP left on average
6
Marshadow
ghostShadow Claw
fightingClose CombatelectricThunder Punch
6.250
100%6.5 s
1.0 charged
84% HP left on average
7
Chesnaught
grassVine Whip
grassFrenzy PlantgrassSolar Beam
6.179
100%6.5 s
1.0 charged
84% HP left on average
8
Shadow Gallade
fightingLow Kick
grassLeaf BladefightingClose Combat
6.042
100%5.5 s
1.0 charged
83% HP left on average
9
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
5.906
100%7.5 s
1.0 charged
83% HP left on average
10
Shadow Ferrothorn
grassBullet Seed
grassPower WhipelectricThunder
5.464
100%6.5 s
1.0 charged
82% HP left on average
11
Pawmot
electricThunder Shock
electricWild ChargeelectricThunderbolt
5.444
100%5.5 s
1.0 charged
82% HP left on average
12
Shadow Chesnaught
grassVine Whip
grassFrenzy PlantgrassSolar Beam
5.406
100%6.5 s
1.0 charged
82% HP left on average
13
Raikou
electricThunder Shock
electricWild ChargeelectricThunder
5.303
100%5.5 s
1.0 charged
81% HP left on average
14
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
5.250
100%6.5 s
1.0 charged
81% HP left on average
15
Togedemaru
electricThunder Shock
electricWild ChargesteelGyro Ball
5.185
100%5.5 s
1.0 charged
81% HP left on average
16
Eternatus
poisonPoison Jab
dragonDynamax CannondragonDragon Pulse
5.068
100%7.5 s
1.0 charged
80% HP left on average
17
Sneasler
poisonPoison Jab
fightingClose CombatbugX-Scissor
5.063
100%7.5 s
1.0 charged
80% HP left on average
18
Shadow Bewear
fightingLow Kick
fightingSuperpowerdarkPayback
4.932
100%7.5 s
1.0 charged
80% HP left on average
19
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
4.875
100%6.5 s
1.0 charged
79% HP left on average
20
Goodra
dragonDragon Breath
grassPower WhipdragonDraco Meteor
4.861
100%7.0 s
1.0 charged
79% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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