Shadow Squirtle counters
waterMale Grunt ยท slot 1Grunt
CP
2,024
Attack
186.1
x1.2 Shadow
Defense
138.8
x0.83 Shadow
HP
85
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Tackle / Water Pulse
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassRazor Leaf grassSeed BombghostPoltergeist | 10.000 | 100% | 6.0 s 0.0 charged | 91% HP left on average | |
| 2 | grassRazor Leaf grassSeed BombghostPoltergeist | 10.000 | 100% | 6.0 s 0.0 charged | 92% HP left on average | |
| 3 | grassRazor Leaf grassSeed BombghostPoltergeist | 10.000 | 100% | 6.0 s 0.0 charged | 91% HP left on average | |
| 4 | ghostAstonish ghostShadow BallfightingFocus Blast | 10.000 | 100% | 7.5 s 0.0 charged | 91% HP left on average | |
| 5 | ghostShadow Claw fightingSacred SwordsteelIron Head | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 6 | electricThunder Shock electricThunderboltfightingDynamic Punch | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 7 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 8 | ghostAstonish ghostShadow BalldarkBrutal Swing | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 9 | ghostShadow Claw grassEnergy BallghostShadow Ball | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 10 | ghostHex ghostShadow BallghostOminous Wind | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 11 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 10.000 | 100% | 7.0 s 1.0 charged | 94% HP left on average | |
| 12 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 10.000 | 100% | 7.5 s 1.0 charged | 92% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.833 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.833 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 15 | dragonDragon Tail electricThunderrockMeteor Beam | 9.800 | 100% | 8.0 s 1.0 charged | 90% HP left on average | |
| 16 | electricSpark electricZap CannonrockRock Slide | 9.571 | 100% | 7.5 s 1.0 charged | 90% HP left on average | |
| 17 | electricSpark electricZap CannonrockRock Slide | 9.571 | 100% | 7.5 s 1.0 charged | 90% HP left on average | |
| 18 | fightingLow Kick darkDark PulsedarkFoul Play | 9.450 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 19 | ghostHex ghostPoltergeistghostShadow Ball | 9.417 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 20 | ghostHex ghostPoltergeistghostShadow Ball | 9.417 | 100% | 6.5 s 1.0 charged | 89% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.