Shadow Glalie counters
iceIce-type Female Grunt ยท slot 3Grunt
CP
4,534
Attack
302.2
x1.2 Shadow
Defense
180.9
x0.83 Shadow
HP
124
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Ice Shard / AvalancheFrost Breath / AvalancheRollout / AvalanchePowder Snow / AvalancheIce Shard / Gyro BallFrost Breath / Gyro BallRollout / Gyro BallPowder Snow / Gyro BallIce Shard / Shadow BallFrost Breath / Shadow BallRollout / Shadow BallPowder Snow / Shadow Ball
Best counters against Rollout / Gyro Ball
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 10.000 | 100% | 4.5 s 1.0 charged | 94% HP left on average | |
| 2 | normalScratch fireFire PunchgroundHigh Horsepower | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 3 | dragonDragon Tail groundEarthquakedragonOutrage | 10.000 | 100% | 7.5 s 2.0 charged | 92% HP left on average | |
| 4 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 9.611 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 5 | normalScratch fireFire PunchgroundHigh Horsepower | 9.583 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 6 | steelMetal Sound fightingClose CombatfightingUpper Hand | 8.556 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.429 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 8.429 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 9 | groundMud Shot fireFire BlastfireFire Punch | 8.238 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 10 | steelMetal Claw steelIron HeadrockRock Slide | 8.120 | 100% | 7.5 s 2.0 charged | 88% HP left on average | |
| 11 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 8.037 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 12 | dragonDragon Tail groundEarthquakedragonOutrage | 8.000 | 100% | 7.5 s 2.0 charged | 88% HP left on average | |
| 13 | groundMud Shot steelFlash CannonrockRock Slide | 7.731 | 100% | 9.0 s 2.0 charged | 87% HP left on average | |
| 14 | fireFire Spin steelIron HeadfireFlamethrower | 7.586 | 100% | 7.5 s 2.0 charged | 87% HP left on average | |
| 15 | psychicConfusion steelDoom DesirefightingAura Sphere | 7.560 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 16 | steelMetal Sound steelIron HeaddarkDark Pulse | 7.560 | 100% | 6.5 s 2.0 charged | 87% HP left on average | |
| 17 | psychicPsywave fightingSuperpowernormalHyper Beam | 7.556 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 18 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 7.208 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 19 | fightingDouble Kick fightingSacred SwordrockStone Edge | 7.080 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 7.000 | 100% | 5.5 s 1.0 charged | 86% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.