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PoGoBud

Shadow Glalie counters

iceIce-type Female Grunt ยท slot 3Grunt
CP
4,534
Attack
302.2
x1.2 Shadow
Defense
180.9
x0.83 Shadow
HP
124

You 2 shields, Rocket 0. Grunts never shield.

Best counters against Powder Snow / Gyro Ball

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Glalie
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
7.857
100%4.5 s
1.0 charged
87% HP left on average
2
Victini
normalQuick Attack
fireV-createfireOverheat
6.300
100%5.5 s
1.0 charged
84% HP left on average
3
Heatran
fireFire Spin
fireFire BlaststeelIron Head
6.103
100%8.5 s
2.0 charged
84% HP left on average
4
Cetitan
icePowder Snow
fightingSuperpowersteelHeavy Slam
5.720
100%5.5 s
1.0 charged
83% HP left on average
5
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
5.586
100%8.5 s
2.0 charged
82% HP left on average
6
Shadow Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
5.567
100%5.5 s
1.0 charged
82% HP left on average
7
Alolan Sandslash
ghostShadow Claw
steelGyro BallgroundDrill Run
5.310
100%7.5 s
2.0 charged
81% HP left on average
8
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
5.250
100%6.5 s
1.0 charged
81% HP left on average
9
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
5.057
100%5.5 s
1.0 charged
80% HP left on average
10
Hisuian Avalugg
icePowder Snow
rockRock SlidedarkCrunch
5.056
100%6.5 s
1.0 charged
80% HP left on average
11
Lapras
psychicPsywave
waterSparkling AriawaterHydro Pump
5.000
100%10.5 s
2.0 charged
80% HP left on average
12
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.917
100%6.5 s
1.0 charged
80% HP left on average
13
Shadow Heatran
fireFire Spin
fireFire BlaststeelIron Head
4.917
100%8.5 s
2.0 charged
80% HP left on average
14
Centiskorch
fireEmber
fireHeat WavebugBug Buzz
4.725
100%5.5 s
1.0 charged
79% HP left on average
15
Shadow Walrein
waterWaterfall
waterWater PulsegroundEarthquake
4.721
100%8.5 s
2.0 charged
79% HP left on average
16
Skeledirge
ghostHex
fireBlast BurnfireFlamethrower
4.643
100%6.5 s
1.0 charged
78% HP left on average
17
Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
4.639
100%8.0 s
2.0 charged
78% HP left on average
18
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
4.533
100%5.5 s
1.0 charged
78% HP left on average
19
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
4.500
100%6.5 s
1.0 charged
78% HP left on average
20
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
4.500
100%6.5 s
1.0 charged
78% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.