Shadow Aurorus counters
rockiceIce-type Female Grunt ยท slot 3Grunt
CP
6,031
Attack
343.4
x1.2 Shadow
Defense
182.0
x0.83 Shadow
HP
169
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Powder Snow / Weather Ball (Ice)Frost Breath / Weather Ball (Ice)Rock Throw / Weather Ball (Ice)Powder Snow / Ancient PowerFrost Breath / Ancient PowerRock Throw / Ancient PowerPowder Snow / BlizzardFrost Breath / BlizzardRock Throw / BlizzardPowder Snow / ThunderboltFrost Breath / ThunderboltRock Throw / ThunderboltPowder Snow / Hyper BeamFrost Breath / Hyper BeamRock Throw / Hyper BeamPowder Snow / Meteor BeamFrost Breath / Meteor BeamRock Throw / Meteor Beam
Best counters against Powder Snow / Ancient Power
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 6.875 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 2 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 6.680 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.321 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 4 | waterWaterfall waterWater PulsegroundEarthquake | 5.639 | 100% | 8.5 s 2.0 charged | 82% HP left on average | |
| 5 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 5.567 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 6 | ghostShadow Claw steelGyro BallgroundDrill Run | 4.968 | 100% | 7.5 s 2.0 charged | 80% HP left on average | |
| 7 | fireFire Spin steelIron HeadrockStone Edge | 4.917 | 100% | 8.5 s 2.0 charged | 80% HP left on average | |
| 8 | icePowder Snow fightingSuperpowersteelHeavy Slam | 4.767 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 9 | waterWaterfall waterWater PulsegroundEarthquake | 4.721 | 100% | 8.5 s 2.0 charged | 79% HP left on average | |
| 10 | waterWater Gun waterSparkling AriawaterHydro Pump | 4.600 | 100% | 8.5 s 2.0 charged | 78% HP left on average | |
| 11 | fireIncinerate waterHydro PumpwaterScald | 4.500 | 100% | 8.5 s 2.0 charged | 78% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.425 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 13 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 4.405 | 100% | 7.5 s 2.0 charged | 77% HP left on average | |
| 14 | psychicConfusion steelDoom DesirefightingAura Sphere | 4.395 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 15 | steelMetal Sound steelIron HeadfightingFocus Blast | 4.395 | 100% | 7.5 s 2.0 charged | 77% HP left on average | |
| 16 | psychicPsywave waterSparkling AriawaterHydro Pump | 4.182 | 100% | 10.5 s 2.0 charged | 76% HP left on average | |
| 17 | ghostShadow Claw steelGyro BallgroundDrill Run | 4.162 | 100% | 7.5 s 2.0 charged | 76% HP left on average | |
| 18 | fireFire Spin steelIron HeadrockStone Edge | 4.116 | 100% | 8.5 s 2.0 charged | 76% HP left on average | |
| 19 | waterWaterfall waterHydro PumpwaterSurf | 3.969 | 100% | 10.0 s 2.0 charged | 75% HP left on average | |
| 20 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 3.930 | 100% | 7.5 s 2.0 charged | 75% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.