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PoGoBud
Raid Hour · YveltalNext · 23h 19m

Shadow Aurorus counters

rockiceIce-type Female Grunt · slot 3Grunt
CP
6,031
Attack
343.4
x1.2 Shadow
Defense
182.0
x0.83 Shadow
HP
169

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Frost Breath / Weather Ball (Ice)

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aurorus
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
6.306
100%4.5 s
1.0 charged
84% HP left on average
2
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.687
100%5.0 s
1.0 charged
82% HP left on average
3
Cetitan
icePowder Snow
fightingSuperpowersteelHeavy Slam
4.538
100%5.5 s
1.0 charged
78% HP left on average
4
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
4.063
100%6.5 s
1.0 charged
75% HP left on average
5
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.044
100%5.5 s
1.0 charged
75% HP left on average
6
Shadow Alolan Sandslash
steelMetal Claw
steelGyro BallgroundDrill Run
3.786
100%6.5 s
1.0 charged
74% HP left on average
7
Snorlax
psychicPsywave
fightingSuperpowersteelHeavy Slam
3.747
100%5.5 s
1.0 charged
73% HP left on average
8
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
3.460
100%5.5 s
1.0 charged
71% HP left on average
9
Genesect
bugFury Cutter
steelMagnet BombbugX-Scissor
3.422
100%5.5 s
1.0 charged
71% HP left on average
10
Genesect (Burn)
bugFury Cutter
steelMagnet BombfireTechno Blast (Fire)
3.422
100%5.5 s
1.0 charged
71% HP left on average
11
Genesect (Chill)
bugFury Cutter
steelMagnet BombbugX-Scissor
3.422
100%5.5 s
1.0 charged
71% HP left on average
12
Genesect (Douse)
bugFury Cutter
steelMagnet BombwaterTechno Blast (Water)
3.422
100%5.5 s
1.0 charged
71% HP left on average
13
Genesect (Shock)
bugFury Cutter
steelMagnet BombelectricTechno Blast (Electric)
3.422
100%5.5 s
1.0 charged
71% HP left on average
14
Golisopod
waterWaterfall
waterAqua JetwaterLiquidation
3.312
100%6.5 s
1.0 charged
70% HP left on average
15
Aegislash (Shield)
psychicPsycho Cut
steelFlash CannonsteelGyro Ball
3.286
100%6.5 s
1.0 charged
70% HP left on average
16
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.250
100%5.0 s
1.0 charged
69% HP left on average
17
Flareon
fireEmber
fightingSuperpowerfireOverheat
3.222
100%5.5 s
1.0 charged
69% HP left on average
18
Feraligatr
waterWaterfall
waterHydro CannonwaterHydro Pump
3.204
100%6.5 s
1.0 charged
69% HP left on average
19
Magmortar
fightingKarate Chop
fightingBrick BreakgroundScorching Sands
3.180
100%5.5 s
1.0 charged
69% HP left on average
20
Shadow Snorlax
psychicPsywave
fightingSuperpowersteelHeavy Slam
3.122
100%5.5 s
1.0 charged
68% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.