Shadow Sealeo counters
icewaterIce-type Female Grunt ยท slot 2Grunt
CP
3,682
Attack
259.1
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
134
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Surf
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.850 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 2 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 7.333 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 3 | icePowder Snow fightingSuperpowernormalBody Slam | 6.356 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 4 | psychicPsywave normalSkull BashdragonDragon Pulse | 6.216 | 100% | 10.5 s 2.0 charged | 84% HP left on average | |
| 5 | fireFire Spin rockStone EdgesteelIron Head | 6.103 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 6 | fireFire Spin rockStone EdgesteelIron Head | 6.103 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 5.900 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 8 | darkBite rockRock SlidedarkCrunch | 5.871 | 100% | 6.5 s 2.0 charged | 83% HP left on average | |
| 9 | fireIncinerate psychicPsyshockfireHeat Wave | 5.600 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 10 | fireIncinerate fireOverheatgroundEarth Power | 5.586 | 100% | 8.5 s 2.0 charged | 82% HP left on average | |
| 11 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 5.452 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 12 | ghostHex fireBlast BurnghostShadow Ball | 5.270 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 13 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 5.226 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 14 | bugFury Cutter bugX-ScissorflyingAerial Ace | 5.133 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 15 | fireFire Spin grassSolar BeamsteelIron Head | 5.116 | 100% | 8.5 s 2.0 charged | 80% HP left on average | |
| 16 | psychicConfusion fightingAura SpheresteelDoom Desire | 5.108 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 17 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 5.108 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 18 | steelMetal Sound steelFlash CannonflyingDrill Peck | 5.061 | 100% | 9.5 s 2.0 charged | 80% HP left on average | |
| 19 | psychicPsywave normalSkull BashdragonDragon Pulse | 5.000 | 100% | 10.5 s 2.0 charged | 80% HP left on average | |
| 20 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 4.967 | 100% | 6.0 s 1.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.