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PoGoBud

Shadow Sealeo counters

icewaterIce-type Female Grunt ยท slot 2Grunt
CP
3,682
Attack
259.1
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
134

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Powder Snow / Aurora Beam

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Sealeo
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
8.850
100%5.0 s
1.0 charged
89% HP left on average
2
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
7.333
100%5.5 s
1.0 charged
86% HP left on average
3
Cetitan
icePowder Snow
fightingSuperpowernormalBody Slam
6.356
100%5.5 s
1.0 charged
84% HP left on average
4
Heatran
fireFire Spin
rockStone EdgesteelIron Head
6.321
100%8.0 s
1.0 charged
84% HP left on average
5
Shadow Heatran
fireFire Spin
rockStone EdgesteelIron Head
6.321
100%8.0 s
1.0 charged
84% HP left on average
6
Lapras
psychicPsywave
normalSkull BashdragonDragon Pulse
6.216
100%10.5 s
2.0 charged
84% HP left on average
7
Hisuian Avalugg
darkBite
rockRock SlidedarkCrunch
6.067
100%6.5 s
1.0 charged
84% HP left on average
8
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
5.900
100%5.5 s
1.0 charged
83% HP left on average
9
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
5.821
100%7.5 s
1.0 charged
83% HP left on average
10
Volcanion
fireIncinerate
fireOverheatgroundEarth Power
5.786
100%8.0 s
1.0 charged
83% HP left on average
11
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikesteelIron Head
5.633
100%6.5 s
1.0 charged
82% HP left on average
12
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
5.600
100%5.5 s
1.0 charged
82% HP left on average
13
Skeledirge
ghostHex
fireBlast BurnghostShadow Ball
5.417
100%6.5 s
1.0 charged
82% HP left on average
14
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
5.400
100%6.5 s
1.0 charged
81% HP left on average
15
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
5.250
100%6.5 s
1.0 charged
81% HP left on average
16
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
5.250
100%6.5 s
1.0 charged
81% HP left on average
17
Solgaleo
fireFire Spin
grassSolar BeamsteelIron Head
5.238
100%8.0 s
1.0 charged
81% HP left on average
18
Shadow Golisopod
bugFury Cutter
bugX-ScissorflyingAerial Ace
5.133
100%5.5 s
1.0 charged
81% HP left on average
19
Empoleon
steelMetal Sound
steelFlash CannonflyingDrill Peck
5.061
100%9.5 s
2.0 charged
80% HP left on average
20
Shadow Lapras
psychicPsywave
normalSkull BashdragonDragon Pulse
5.000
100%10.5 s
2.0 charged
80% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.