Shadow Delibird counters
iceflyingIce-type Female Grunt ยท slot 1Grunt
CP
2,340
Attack
243.6
x1.2 Shadow
Defense
106.9
x0.83 Shadow
HP
86
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Present / Ice PunchIce Shard / Ice PunchQuick Attack / Ice PunchPresent / Icy WindIce Shard / Icy WindQuick Attack / Icy WindPresent / Aerial AceIce Shard / Aerial AceQuick Attack / Aerial AcePresent / FlyIce Shard / FlyQuick Attack / FlyPresent / Triple AxelIce Shard / Triple AxelQuick Attack / Triple Axel
Best counters against Present / Aerial Ace
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | rockRock Throw rockStone EdgerockRock Slide | 10.000 | 100% | 3.0 s 0.0 charged | 94% HP left on average | |
| 2 | rockRock Throw rockStone EdgerockRock Blast | 10.000 | 100% | 3.0 s 0.0 charged | 94% HP left on average | |
| 3 | rockRock Throw rockStone EdgerockAncient Power | 10.000 | 100% | 3.0 s 0.0 charged | 96% HP left on average | |
| 4 | rockRock Throw rockStone EdgerockAncient Power | 10.000 | 100% | 3.0 s 0.0 charged | 96% HP left on average | |
| 5 | rockRock Throw rockStone EdgeelectricWild Charge | 10.000 | 100% | 3.0 s 0.0 charged | 96% HP left on average | |
| 6 | rockRock Throw rockStone EdgeelectricWild Charge | 10.000 | 100% | 3.0 s 0.0 charged | 96% HP left on average | |
| 7 | fireFire Fang electricWild ChargefireFire Blast | 10.000 | 100% | 4.0 s 0.0 charged | 95% HP left on average | |
| 8 | fireFire Fang electricWild ChargefireFire Blast | 10.000 | 100% | 4.0 s 0.0 charged | 94% HP left on average | |
| 9 | fireFire Fang rockRock SlideelectricWild Charge | 10.000 | 100% | 4.0 s 0.0 charged | 97% HP left on average | |
| 10 | rockRock Throw rockRock SliderockRock Tomb | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 11 | rockRock Throw rockRock SliderockRock Tomb | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 12 | rockRock Throw rockStone EdgerockRock Slide | 10.000 | 100% | 4.0 s 0.0 charged | 95% HP left on average | |
| 13 | rockRock Throw rockStone EdgerockRock Blast | 10.000 | 100% | 4.0 s 0.0 charged | 95% HP left on average | |
| 14 | electricVolt Switch electricZap CannonsteelMagnet Bomb | 10.000 | 100% | 4.0 s 0.0 charged | 95% HP left on average | |
| 15 | fireFire Spin fireOverheatfireBlast Burn | 10.000 | 100% | 4.5 s 0.0 charged | 92% HP left on average | |
| 16 | fireFire Spin fireOverheatfireBlast Burn | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 17 | steelBullet Punch rockStone EdgerockRock Slide | 10.000 | 100% | 5.0 s 0.0 charged | 91% HP left on average | |
| 18 | rockRollout steelFlash CannonwaterHydro Cannon | 10.000 | 100% | 6.0 s 0.0 charged | 90% HP left on average | |
| 19 | electricVolt Switch electricZap CannonsteelMagnet Bomb | 10.000 | 100% | 6.0 s 0.0 charged | 90% HP left on average | |
| 20 | darkSucker Punch ghostShadow BallpoisonSludge Wave | 10.000 | 100% | 6.0 s 0.0 charged | 91% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.