Shadow Hippowdon counters
groundGround-type Male Grunt ยท slot 3Grunt
CP
6,630
Attack
369.1
x1.2 Shadow
Defense
210.7
x0.83 Shadow
HP
153
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 30 (averaged)Fire Fang / EarthquakeBite / EarthquakeThunder Fang / EarthquakeIce Fang / EarthquakeSand Attack / EarthquakeFire Fang / Stone EdgeBite / Stone EdgeThunder Fang / Stone EdgeIce Fang / Stone EdgeSand Attack / Stone EdgeFire Fang / Body SlamBite / Body SlamThunder Fang / Body SlamIce Fang / Body SlamSand Attack / Body SlamFire Fang / Earth PowerBite / Earth PowerThunder Fang / Earth PowerIce Fang / Earth PowerSand Attack / Earth PowerFire Fang / Weather Ball (Rock)Bite / Weather Ball (Rock)Thunder Fang / Weather Ball (Rock)Ice Fang / Weather Ball (Rock)Sand Attack / Weather Ball (Rock)Fire Fang / Scorching SandsBite / Scorching SandsThunder Fang / Scorching SandsIce Fang / Scorching SandsSand Attack / Scorching Sands
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWaterfall waterAqua JetfightingClose Combat | 2.617 | 96% | 6.6 s 1.2 charged | 50% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 2.507 | 92% | 6.5 s 1.1 charged | 50% HP left on average | |
| 3 | dragonDragon Tail flyingDragon AscentdragonOutrage | 2.383 | 67% | 6.2 s 0.9 charged | 40% HP left on average | |
| 4 | waterWaterfall waterHydro CannonwaterSparkling Aria | 2.306 | 92% | 6.5 s 1.2 charged | 43% HP left on average | |
| 5 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.230 | 92% | 6.5 s 1.2 charged | 43% HP left on average | |
| 6 | waterWaterfall waterHydro PumpwaterAqua Tail | 1.945 | 63% | 6.1 s 0.8 charged | 36% HP left on average | |
| 7 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.881 | 75% | 6.4 s 1.0 charged | 38% HP left on average | |
| 8 | groundMud-Slap waterSurffightingSuperpower | 1.774 | 75% | 8.0 s 1.5 charged | 30% HP left on average | |
| 9 | waterWaterfall waterSurfwaterAqua Tail | 1.744 | 75% | 8.0 s 1.5 charged | 30% HP left on average | |
| 10 | groundMud Shot dragonOutragegroundEarth Power | 1.741 | 50% | 7.0 s 1.2 charged | 28% HP left on average | |
| 11 | waterWaterfall waterAqua JetwaterWater Pulse | 1.727 | 63% | 6.3 s 0.8 charged | 35% HP left on average | |
| 12 | fireIncinerate waterHydro PumpwaterScald | 1.710 | 58% | 7.5 s 1.1 charged | 26% HP left on average | |
| 13 | dragonDragon Breath fireOverheatfireFusion Flare | 1.690 | 58% | 7.3 s 1.3 charged | 29% HP left on average | |
| 14 | dragonDragon Breath dragonOutragedarkCrunch | 1.649 | 71% | 7.9 s 1.5 charged | 26% HP left on average | |
| 15 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 1.640 | 67% | 8.3 s 1.5 charged | 25% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.