Shadow Gligar counters
groundflyingGround-type Male Grunt ยท slot 2Grunt
CP
3,992
Attack
269.3
x1.2 Shadow
Defense
203.5
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | iceIce Fang steelBehemoth BashnormalGiga Impact | 8.031 | 100% | 6.1 s 0.3 charged | 88% HP left on average | |
| 2 | ghostHex ghostShadow BallrockPower Gem | 6.952 | 100% | 6.6 s 1.7 charged | 85% HP left on average | |
| 3 | fightingLow Kick iceIce PunchghostShadow Ball | 6.645 | 100% | 5.6 s 1.3 charged | 80% HP left on average | |
| 4 | ghostHex fireBlast BurnghostShadow Ball | 6.582 | 100% | 6.6 s 1.7 charged | 83% HP left on average | |
| 5 | icePowder Snow iceBlizzardiceIcy Wind | 6.578 | 100% | 6.6 s 1.7 charged | 84% HP left on average | |
| 6 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.558 | 100% | 8.9 s 2.0 charged | 84% HP left on average | |
| 7 | fightingLow Kick iceIce PunchghostShadow Ball | 6.427 | 100% | 5.6 s 1.3 charged | 78% HP left on average | |
| 8 | dragonDragon Tail dragonOutragenormalHyper Beam | 6.364 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 9 | ghostShadow Claw iceIce PunchfightingClose Combat | 6.273 | 100% | 5.6 s 1.3 charged | 78% HP left on average | |
| 10 | electricThunder Shock flyingDrill PeckfireHeat Wave | 6.240 | 100% | 5.6 s 1.3 charged | 84% HP left on average | |
| 11 | normalScratch iceIce PunchnormalSwift | 6.183 | 100% | 5.6 s 1.3 charged | 84% HP left on average | |
| 12 | fairyFairy Wind steelGigaton HammersteelFlash Cannon | 6.034 | 100% | 7.8 s 2.0 charged | 83% HP left on average | |
| 13 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 5.919 | 100% | 6.6 s 1.7 charged | 83% HP left on average | |
| 14 | flyingWing Attack fireOverheatflyingFly | 5.914 | 100% | 6.6 s 1.7 charged | 81% HP left on average | |
| 15 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.886 | 100% | 7.3 s 1.8 charged | 83% HP left on average | |
| 16 | fireFire Spin fireFire BlaststeelIron Head | 5.852 | 100% | 8.5 s 2.0 charged | 83% HP left on average | |
| 17 | fireFire Spin fireFire BlaststeelIron Head | 5.852 | 100% | 8.5 s 2.0 charged | 83% HP left on average | |
| 18 | ghostHex iceIcy WindghostShadow Ball | 5.701 | 100% | 6.6 s 1.7 charged | 80% HP left on average | |
| 19 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.579 | 100% | 7.8 s 2.0 charged | 82% HP left on average | |
| 20 | flyingWing Attack fireOverheatflyingFly | 5.512 | 100% | 6.6 s 1.7 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.