Shadow Gligar counters
groundflyingGround-type Male Grunt ยท slot 2Grunt
CP
3,992
Attack
269.3
x1.2 Shadow
Defense
203.5
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick iceIce PunchghostShadow Ball | 6.030 | 100% | 5.6 s 1.3 charged | 75% HP left on average | |
| 2 | ghostHex ghostShadow BallrockPower Gem | 5.588 | 100% | 6.6 s 1.7 charged | 81% HP left on average | |
| 3 | ghostHex fireBlast BurnghostShadow Ball | 5.508 | 100% | 6.6 s 1.7 charged | 79% HP left on average | |
| 4 | ghostShadow Claw iceIce PunchfightingClose Combat | 5.273 | 100% | 5.6 s 1.3 charged | 72% HP left on average | |
| 5 | dragonDragon Tail dragonOutragenormalHyper Beam | 5.175 | 100% | 8.5 s 2.0 charged | 81% HP left on average | |
| 6 | fireFire Spin fireFire BlaststeelIron Head | 5.074 | 100% | 8.5 s 2.0 charged | 80% HP left on average | |
| 7 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 4.922 | 100% | 6.6 s 1.7 charged | 79% HP left on average | |
| 8 | iceIce Fang steelBehemoth BashnormalGiga Impact | 4.830 | 100% | 7.1 s 0.8 charged | 78% HP left on average | |
| 9 | icePowder Snow iceBlizzardiceIce Punch | 4.798 | 100% | 5.6 s 1.3 charged | 79% HP left on average | |
| 10 | fireFire Spin fireFire BlaststeelIron Head | 4.706 | 100% | 8.5 s 2.0 charged | 78% HP left on average | |
| 11 | steelMetal Sound fireOverheatsteelGyro Ball | 4.679 | 100% | 7.8 s 2.0 charged | 78% HP left on average | |
| 12 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 4.614 | 100% | 7.8 s 2.0 charged | 78% HP left on average | |
| 13 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 4.533 | 100% | 8.8 s 2.0 charged | 78% HP left on average | |
| 14 | fairyGeomancy fairyMoonblastnormalGiga Impact | 4.517 | 100% | 6.6 s 1.7 charged | 77% HP left on average | |
| 15 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.424 | 100% | 8.2 s 2.0 charged | 77% HP left on average | |
| 16 | flyingWing Attack fireOverheatflyingFly | 4.404 | 100% | 7.8 s 2.0 charged | 74% HP left on average | |
| 17 | flyingPeck fairyDazzling GleampsychicPsyshock | 4.378 | 100% | 7.8 s 2.0 charged | 75% HP left on average | |
| 18 | fightingLow Kick iceIce PunchghostShadow Ball | 4.249 | 100% | 5.6 s 1.3 charged | 68% HP left on average | |
| 19 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.049 | 100% | 6.6 s 1.3 charged | 74% HP left on average | |
| 20 | ghostHex iceIcy WindghostShadow Ball | 3.985 | 100% | 8.4 s 2.0 charged | 69% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.