Shadow Rhyhorn counters
groundrockGround-type Male Grunt ยท slot 1Grunt
CP
3,547
Attack
264.2
x1.2 Shadow
Defense
144.9
x0.83 Shadow
HP
124
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Mud-Slap / Horn Attack
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 9.450 | 100% | 6.0 s 0.0 charged | 89% HP left on average | |
| 2 | dragonDragon Tail waterHydro PumpgroundEarth Power | 9.381 | 100% | 7.5 s 2.0 charged | 89% HP left on average | |
| 3 | dragonDragon Tail waterHydro PumpgroundEarth Power | 9.381 | 100% | 7.5 s 2.0 charged | 89% HP left on average | |
| 4 | flyingPeck fightingAura SpherefairyDazzling Gleam | 9.333 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 5 | grassRazor Leaf grassLeaf BladedarkBrutal Swing | 8.952 | 100% | 7.0 s 1.0 charged | 89% HP left on average | |
| 6 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 8.667 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 7 | groundMud Shot fightingSuperpowergroundBulldoze | 8.238 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 8 | bugBug Bite bugBug BuzzflyingAerial Ace | 8.048 | 100% | 8.5 s 2.0 charged | 88% HP left on average | |
| 9 | grassBullet Seed grassSolar BeamgrassEnergy Ball | 7.333 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 10 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 7.103 | 100% | 7.5 s 2.0 charged | 86% HP left on average | |
| 11 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 7.000 | 100% | 4.0 s 0.0 charged | 86% HP left on average | |
| 12 | icePowder Snow iceBlizzardiceIcy Wind | 7.000 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 13 | bugFury Cutter grassTrailblazebugBug Buzz | 7.000 | 100% | 6.5 s 2.0 charged | 86% HP left on average | |
| 14 | waterWaterfall waterHydro PumpwaterAqua Tail | 6.741 | 100% | 4.5 s 0.0 charged | 85% HP left on average | |
| 15 | fightingDouble Kick grassLeaf BladefightingClose Combat | 6.556 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 16 | grassRazor Leaf grassLeaf StormgrassLeaf Blade | 6.417 | 100% | 5.0 s 0.0 charged | 84% HP left on average | |
| 17 | grassRazor Leaf grassEnergy BallgrassSeed Bomb | 6.320 | 100% | 7.0 s 1.0 charged | 84% HP left on average | |
| 18 | grassBullet Seed grassSolar BeamgrassEnergy Ball | 6.160 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 19 | groundSand Attack groundEarthquakegroundSand Tomb | 6.160 | 100% | 6.5 s 2.0 charged | 84% HP left on average | |
| 20 | icePowder Snow iceBlizzardiceIcy Wind | 6.034 | 100% | 6.5 s 2.0 charged | 83% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.