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PoGoBud

Shadow Trapinch counters

groundGround-type Male Grunt ยท slot 1Grunt
CP
2,731
Attack
302.2
x1.2 Shadow
Defense
94.6
x0.83 Shadow
HP
86

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Trapinch
#PokemonMovesPowerWinsTimeResult
1
Shadow Articuno
iceFrost Breath
iceBlizzardiceIce Beam
9.907
100%4.0 s
0.0 charged
91% HP left on average
2
Gyarados
waterWaterfall
waterHydro PumpwaterAqua Tail
8.914
100%4.5 s
0.0 charged
90% HP left on average
3
Kyurem (White)
iceIce Fang
iceIce BurniceBlizzard
8.621
100%3.0 s
0.0 charged
89% HP left on average
4
Shadow Gyarados
waterWaterfall
waterHydro PumpwaterAqua Tail
8.505
100%4.5 s
0.0 charged
88% HP left on average
5
Shadow Ho-Oh
fireIncinerate
grassSolar BeamflyingBrave Bird
8.333
100%5.0 s
0.0 charged
88% HP left on average
6
Avalugg
iceIce Fang
iceAvalancheiceIcy Wind
8.319
100%4.0 s
0.0 charged
88% HP left on average
7
Virizion
fightingDouble Kick
grassLeaf BladefightingClose Combat
8.250
100%5.0 s
1.0 charged
88% HP left on average
8
Gourgeist (Average)
grassRazor Leaf
grassSeed BombghostPoltergeist
8.194
100%4.0 s
0.0 charged
88% HP left on average
9
Shaymin (Sky)
grassMagical Leaf
grassSolar BeamgrassGrass Knot
8.067
100%4.5 s
0.0 charged
89% HP left on average
10
Rillaboom
grassRazor Leaf
grassFrenzy PlantgrassGrass Knot
7.979
100%3.0 s
0.0 charged
86% HP left on average
11
Tropius
grassRazor Leaf
grassLeaf BladeflyingAerial Ace
7.972
100%5.0 s
0.0 charged
88% HP left on average
12
Shadow Torterra
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
7.833
100%3.0 s
0.0 charged
85% HP left on average
13
Gourgeist (Super)
grassRazor Leaf
grassSeed BombghostPoltergeist
7.821
100%4.0 s
0.0 charged
87% HP left on average
14
Shaymin (Land)
grassMagical Leaf
grassSolar BeamgrassGrass Knot
7.717
100%4.5 s
0.0 charged
84% HP left on average
15
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
7.666
100%3.0 s
0.0 charged
87% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.