Shadow Trapinch counters
groundGround-type Male Grunt ยท slot 1Grunt
CP
2,731
Attack
302.2
x1.2 Shadow
Defense
94.6
x0.83 Shadow
HP
86
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | iceFrost Breath iceBlizzardiceIce Beam | 9.907 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 2 | waterWaterfall waterHydro PumpwaterAqua Tail | 8.914 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 3 | iceIce Fang iceIce BurniceBlizzard | 8.621 | 100% | 3.0 s 0.0 charged | 89% HP left on average | |
| 4 | waterWaterfall waterHydro PumpwaterAqua Tail | 8.505 | 100% | 4.5 s 0.0 charged | 88% HP left on average | |
| 5 | fireIncinerate grassSolar BeamflyingBrave Bird | 8.333 | 100% | 5.0 s 0.0 charged | 88% HP left on average | |
| 6 | iceIce Fang iceAvalancheiceIcy Wind | 8.319 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 7 | fightingDouble Kick grassLeaf BladefightingClose Combat | 8.250 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 8 | grassRazor Leaf grassSeed BombghostPoltergeist | 8.194 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 9 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 8.067 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 10 | grassRazor Leaf grassFrenzy PlantgrassGrass Knot | 7.979 | 100% | 3.0 s 0.0 charged | 86% HP left on average | |
| 11 | grassRazor Leaf grassLeaf BladeflyingAerial Ace | 7.972 | 100% | 5.0 s 0.0 charged | 88% HP left on average | |
| 12 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 7.833 | 100% | 3.0 s 0.0 charged | 85% HP left on average | |
| 13 | grassRazor Leaf grassSeed BombghostPoltergeist | 7.821 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 14 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 7.717 | 100% | 4.5 s 0.0 charged | 84% HP left on average | |
| 15 | waterWaterfall waterOrigin PulsewaterHydro Pump | 7.666 | 100% | 3.0 s 0.0 charged | 87% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.