Shadow Trevenant counters
ghostgrassGrass-type Male Grunt ยท slot 3Grunt
CP
5,497
Attack
369.1
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
128
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Sucker Punch / Foul Play
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 6.094 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 2 | darkSnarl darkNight SlashsteelIron Head | 5.222 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 5.111 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 4 | darkBite darkBrutal SwingdarkCrunch | 4.875 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 5 | darkBite darkDark PulsedarkBrutal Swing | 4.208 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 4.182 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 7 | fireEmber fireBlast BurnfireHeat Wave | 3.215 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 8 | poisonPoison Jab darkBrutal SwingrockStone Edge | 3.108 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 9 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 2.850 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 10 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 2.836 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 11 | icePowder Snow iceAvalancheiceIcicle Spear | 2.810 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 12 | icePowder Snow iceBlizzardiceIcicle Spear | 2.787 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 13 | fireEmber fireBlast BurnfireHeat Wave | 2.787 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 14 | dragonDragon Breath iceBlizzardiceGlaciate | 2.637 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 15 | ghostShadow Claw flyingAerial AcebugX-Scissor | 2.569 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 16 | darkSnarl darkNight SlashwaterCrabhammer | 2.536 | 100% | 5.0 s 1.0 charged | 61% HP left on average | |
| 17 | steelBullet Punch ghostShadow BallfireBlaze Kick | 2.533 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 18 | electricThunder Shock flyingDrill PeckfireHeat Wave | 2.400 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 19 | darkSucker Punch darkPaybackfightingDynamic Punch | 2.349 | 100% | 7.5 s 2.0 charged | 57% HP left on average | |
| 20 | icePowder Snow iceBlizzardiceIcicle Spear | 2.322 | 100% | 5.5 s 1.0 charged | 57% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.