Shadow Sceptile counters
grassGrass-type Male Grunt ยท slot 2Grunt
CP
5,922
Attack
406.1
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Aerial Ace
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireEmber fireBlast BurnfireHeat Wave | 5.075 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 2 | fireEmber fireBlast BurnfireHeat Wave | 5.075 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 3 | fireEmber fireOverheatfireFire Punch | 5.033 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 4 | fairyFairy Wind fireOverheatpoisonSludge | 4.667 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 5 | electricThunder Shock flyingDrill PeckfireHeat Wave | 4.375 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 6 | fireIncinerate fireMind BlownfireOverheat | 4.133 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 7 | icePowder Snow iceBlizzardiceIce Punch | 3.850 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 8 | flyingWing Attack flyingAir CutterpoisonPoison Fang | 3.850 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 9 | bugFury Cutter bugX-ScissornormalTechno Blast (Normal) | 3.725 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 10 | bugFury Cutter fireTechno Blast (Fire)bugX-Scissor | 3.725 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 11 | bugFury Cutter iceTechno Blast (Ice)bugX-Scissor | 3.725 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 12 | bugFury Cutter bugX-ScissorpoisonGunk Shot | 3.725 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 13 | bugFury Cutter bugX-ScissorsteelMagnet Bomb | 3.725 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 14 | bugFury Cutter bugX-ScissorsteelIron Head | 3.675 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 15 | fightingLow Kick fightingSuperpowerdarkPayback | 3.617 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 16 | electricThunder Shock flyingDrill PeckfireHeat Wave | 3.500 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 17 | fireEmber fireFlame WheelfireFlamethrower | 3.475 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 18 | steelMetal Sound iceBlizzardflyingDrill Peck | 3.340 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 19 | normalScratch fireFire PunchiceIce Punch | 3.286 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 20 | flyingPeck flyingBeak BlastflyingDrill Peck | 3.240 | 100% | 5.5 s 1.0 charged | 69% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.