Shadow Morelull counters
grassfairyGrass-type Male Grunt ยท slot 2Grunt
CP
2,209
Attack
209.7
x1.2 Shadow
Defense
136.7
x0.83 Shadow
HP
81
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingGust flyingBrave BirdflyingFly | 10.000 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 2 | poisonPoison Jab poisonSludge BombpoisonPoison Fang | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 3 | ghostShadow Claw normalStompfightingSuperpower | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 4 | normalScratch fireFire PunchiceIce Punch | 10.000 | 100% | 5.5 s 1.0 charged | 93% HP left on average | |
| 5 | normalScratch fireFire PunchiceIce Punch | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 6 | poisonPoison Jab poisonGunk ShotpoisonSludge Wave | 9.750 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 7 | fireIncinerate fireOverheatfireFlame Charge | 9.389 | 100% | 5.0 s 0.0 charged | 89% HP left on average | |
| 8 | poisonPoison Jab poisonSludge BombiceIce Beam | 9.333 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 9 | fightingLow Kick fireFire PunchnormalHyper Beam | 9.333 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 10 | poisonPoison Jab poisonSludge BombfireFlamethrower | 9.292 | 100% | 3.0 s 0.0 charged | 89% HP left on average | |
| 11 | ghostShadow Claw normalStompfightingSuperpower | 9.042 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 12 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.462 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 13 | poisonPoison Jab poisonGunk ShotpoisonSludge Bomb | 8.375 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 14 | steelMetal Claw normalHyper BeamnormalSwift | 8.333 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 15 | normalQuick Attack fireFire PunchnormalHyper Beam | 8.000 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 16 | iceIce Fang iceIce BurniceBlizzard | 7.885 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 17 | steelMetal Sound steelIron HeadbugX-Scissor | 7.875 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 18 | fireFire Fang fireOverheatfireFusion Flare | 7.864 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 19 | normalScratch normalBody SlamrockRock Slide | 7.714 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 20 | flyingPeck flyingBeak BlastflyingDrill Peck | 7.714 | 100% | 5.5 s 1.0 charged | 87% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.