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PoGoBud

Shadow Phantump counters

ghostgrassGrass-type Male Grunt ยท slot 1Grunt
CP
2,401
Attack
238.5
x1.2 Shadow
Defense
120.3
x0.83 Shadow
HP
84

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Phantump
#PokemonMovesPowerWinsTimeResult
1
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
8.150
100%5.0 s
1.0 charged
87% HP left on average
2
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
7.901
100%4.0 s
0.0 charged
87% HP left on average
3
Ursaluna
normalScratch
fireFire PunchiceIce Punch
7.875
100%5.5 s
1.0 charged
87% HP left on average
4
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
7.819
100%4.5 s
1.0 charged
87% HP left on average
5
Urshifu (Single Strike)
darkSucker Punch
darkPaybackfightingClose Combat
6.891
100%4.0 s
0.0 charged
85% HP left on average
6
Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
6.865
100%6.5 s
1.3 charged
82% HP left on average
7
Snorlax
psychicPsywave
dragonOutragesteelHeavy Slam
6.779
100%7.2 s
1.3 charged
84% HP left on average
8
Greedent
groundMud Shot
darkCrunchgrassTrailblaze
6.691
100%5.5 s
1.0 charged
83% HP left on average
9
Shadow Ursaluna
normalScratch
fireFire PunchiceIce Punch
6.559
100%5.5 s
1.0 charged
83% HP left on average
10
Dudunsparce
darkBite
rockRock SlidegroundDrill Run
6.360
100%5.5 s
1.0 charged
83% HP left on average
11
Bewear
ghostShadow Claw
darkPaybacknormalStomp
6.189
100%5.5 s
1.0 charged
82% HP left on average
12
Galarian Moltres
darkSucker Punch
flyingBrave BirddarkPayback
6.157
100%5.0 s
0.0 charged
84% HP left on average
13
Shadow Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
6.125
100%3.0 s
0.0 charged
84% HP left on average
14
Kyurem (White)
iceIce Fang
iceIce BurniceBlizzard
6.050
100%4.0 s
0.0 charged
83% HP left on average
15
Shadow Snorlax
ghostLick
dragonOutragesteelHeavy Slam
6.044
100%6.0 s
0.0 charged
82% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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