Shadow Phantump counters
ghostgrassGrass-type Male Grunt ยท slot 1Grunt
CP
2,401
Attack
238.5
x1.2 Shadow
Defense
120.3
x0.83 Shadow
HP
84
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 8.150 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 2 | darkSucker Punch flyingHurricanedarkDark Pulse | 7.901 | 100% | 4.0 s 0.0 charged | 87% HP left on average | |
| 3 | normalScratch fireFire PunchiceIce Punch | 7.875 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 4 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 7.819 | 100% | 4.5 s 1.0 charged | 87% HP left on average | |
| 5 | darkSucker Punch darkPaybackfightingClose Combat | 6.891 | 100% | 4.0 s 0.0 charged | 85% HP left on average | |
| 6 | ghostLick darkNight SlashpoisonGunk Shot | 6.865 | 100% | 6.5 s 1.3 charged | 82% HP left on average | |
| 7 | psychicPsywave dragonOutragesteelHeavy Slam | 6.779 | 100% | 7.2 s 1.3 charged | 84% HP left on average | |
| 8 | groundMud Shot darkCrunchgrassTrailblaze | 6.691 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 9 | normalScratch fireFire PunchiceIce Punch | 6.559 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 10 | darkBite rockRock SlidegroundDrill Run | 6.360 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 11 | ghostShadow Claw darkPaybacknormalStomp | 6.189 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 12 | darkSucker Punch flyingBrave BirddarkPayback | 6.157 | 100% | 5.0 s 0.0 charged | 84% HP left on average | |
| 13 | darkSucker Punch darkDark PulsedarkFoul Play | 6.125 | 100% | 3.0 s 0.0 charged | 84% HP left on average | |
| 14 | iceIce Fang iceIce BurniceBlizzard | 6.050 | 100% | 4.0 s 0.0 charged | 83% HP left on average | |
| 15 | ghostLick dragonOutragesteelHeavy Slam | 6.044 | 100% | 6.0 s 0.0 charged | 82% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.