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PoGoBud
Raid Hour · YveltalNext · 1d 0h

Shadow Phantump counters

ghostgrassGrass-type Male Grunt · slot 1Grunt
CP
2,401
Attack
238.5
x1.2 Shadow
Defense
120.3
x0.83 Shadow
HP
84

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Astonish / Shadow Ball

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Phantump
#PokemonMovesPowerWinsTimeResult
1
Ursaluna
normalScratch
fireFire PunchiceIce Punch
10.000
100%5.5 s
1.0 charged
91% HP left on average
2
Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
10.000
100%6.5 s
1.0 charged
91% HP left on average
3
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
9.364
100%4.0 s
0.0 charged
89% HP left on average
4
Greedent
groundMud Shot
darkCrunchgrassTrailblaze
9.042
100%5.5 s
1.0 charged
89% HP left on average
5
Shadow Obstagoon
ghostLick
poisonGunk ShotnormalHyper Beam
8.950
100%7.0 s
0.0 charged
89% HP left on average
6
Snorlax
ghostLick
dragonOutragesteelHeavy Slam
8.500
100%7.0 s
0.0 charged
88% HP left on average
7
Dudunsparce
darkBite
rockRock SlidegroundDrill Run
8.259
100%5.5 s
1.0 charged
88% HP left on average
8
Bewear
ghostShadow Claw
darkPaybacknormalStomp
8.037
100%5.5 s
1.0 charged
88% HP left on average
9
Urshifu (Single Strike)
darkSucker Punch
darkPaybackfightingClose Combat
7.875
100%4.0 s
0.0 charged
87% HP left on average
10
Alolan Raticate
darkBite
darkCrunchnormalHyper Beam
7.700
100%6.5 s
1.0 charged
87% HP left on average
11
Shadow Staraptor
flyingGust
flyingBrave BirdflyingFly
7.636
100%4.0 s
0.0 charged
87% HP left on average
12
Shadow Snorlax
ghostLick
dragonOutragesteelHeavy Slam
7.556
100%6.0 s
0.0 charged
87% HP left on average
13
Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
7.350
100%4.0 s
0.0 charged
86% HP left on average
14
Lickilicky
rockRollout
ghostShadow BallgrassSolar Beam
7.250
100%6.5 s
1.0 charged
86% HP left on average
15
Lopunny
fightingLow Kick
ghostShadow BallfireFire Punch
6.667
100%5.5 s
1.0 charged
85% HP left on average
16
Miltank
rockRollout
iceIce BeamsteelGyro Ball
6.500
100%6.5 s
1.0 charged
85% HP left on average
17
Bouffalant
groundMud Shot
bugMegahorngroundEarthquake
6.500
100%7.5 s
1.0 charged
85% HP left on average
18
Galarian Moltres
darkSucker Punch
flyingBrave BirddarkPayback
6.481
100%5.0 s
0.0 charged
85% HP left on average
19
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
6.471
100%4.5 s
1.0 charged
85% HP left on average
20
Shadow Alolan Raticate
darkBite
darkCrunchnormalHyper Beam
6.417
100%6.5 s
1.0 charged
84% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.