Giovanni Counters
Boss“I will not tolerate your interference.”
Team GO Rocket Boss. Shields the first two charged attacks: modelled as one shield on slot 1 and one on slot 2, as Pokebattler does. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Zekrom).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | normalScratch groundHigh HorsepowericeIce Punch | 1.906 | 44% | 9.4 s 1.9 charged | Slot 1 0.9Slot 2 0.4Slot 3 4.4 | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 1.629 | 35% | 8.4 s 1.3 charged | Slot 1 0.8Slot 2 0.5Slot 3 3.6 | |
| 3 | normalScratch groundHigh HorsepowericeIce Punch | 1.597 | 40% | 9.1 s 1.8 charged | Slot 1 0.8Slot 2 0.4Slot 3 3.6 | |
| 4 | fightingCounter fightingClose CombatfightingBrick Break | 1.542 | 31% | 8.6 s 1.3 charged | Slot 1 3.3Slot 2 0.6Slot 3 0.7 | |
| 5 | fightingCounter fightingClose CombatfightingLow Sweep | 1.482 | 47% | 8.2 s 1.1 charged | Slot 1 2.9Slot 2 0.7Slot 3 0.9 | |
| 6 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 1.411 | 42% | 7.4 s 0.7 charged | Slot 1 2.9Slot 2 0.7Slot 3 0.7 | |
| 7 | groundMud-Slap groundEarthquakegroundDrill Run | 1.382 | 31% | 8.1 s 1.4 charged | Slot 1 0.7Slot 2 0.4Slot 3 3.0 | |
| 8 | fightingCounter fightingClose CombatrockRock Slide | 1.368 | 39% | 8.4 s 1.0 charged | Slot 1 2.8Slot 2 0.7Slot 3 0.6 | |
| 9 | fairyGeomancy fairyMoonblastfightingClose Combat | 1.341 | 50% | 9.1 s 1.9 charged | Slot 1 0.9Slot 2 0.5Slot 3 2.7 | |
| 10 | dragonDragon Breath dragonDragon ClawghostShadow Force | 1.322 | 29% | 9.5 s 1.8 charged | Slot 1 0.6Slot 2 0.5Slot 3 2.8 | |
| 11 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 1.315 | 31% | 9.0 s 1.7 charged | Slot 1 0.7Slot 2 0.4Slot 3 2.9 | |
| 12 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 1.237 | 33% | 8.3 s 1.0 charged | Slot 1 2.6Slot 2 0.6Slot 3 0.5 | |
| 13 | dragonDragon Tail dragonClanging ScalesdragonDragon Claw | 1.227 | 46% | 9.3 s 1.8 charged | Slot 1 0.8Slot 2 0.3Slot 3 2.6 | |
| 14 | fightingCounter fightingClose CombatflyingBrave Bird | 1.157 | 29% | 8.6 s 1.0 charged | Slot 1 2.2Slot 2 0.7Slot 3 0.6 | |
| 15 | groundMud Shot groundDrill RungroundScorching Sands | 1.145 | 32% | 7.4 s 1.4 charged | Slot 1 0.4Slot 2 0.3Slot 3 2.7 |
Slot 1 counters
You 0 shields, Rocket 1. Averaged over every Pokemon this slot can hold and every moveset it can roll.
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingBrick Break | 3.323 | 88% | 8.2 s 0.8 charged | ||
| 2 | fightingCounter fightingClose CombatfightingLow Sweep | 2.912 | 100% | 7.1 s 0.3 charged | ||
| 3 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 2.893 | 100% | 6.0 s 0.1 charged | ||
| 4 | fightingCounter fightingClose CombatrockRock Slide | 2.798 | 100% | 7.1 s 0.3 charged | ||
| 5 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 2.589 | 100% | 7.6 s 0.4 charged | ||
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.322 | 100% | 10.9 s 2.8 charged | ||
| 7 | fightingCounter bugLungefightingPower-Up Punch | 2.249 | 75% | 8.2 s 1.0 charged | ||
| 8 | fightingCounter fightingClose CombatflyingBrave Bird | 2.167 | 63% | 7.9 s 0.6 charged | ||
| 9 | fightingCounter fightingClose CombatfightingDynamic Punch | 2.131 | 75% | 7.1 s 0.3 charged | ||
| 10 | fightingCounter fightingClose CombatfightingBrick Break | 2.106 | 75% | 8.3 s 0.9 charged | ||
| 11 | fightingCounter fightingClose CombatfightingSuperpower | 2.042 | 75% | 8.3 s 0.9 charged | ||
| 12 | fightingForce Palm fightingClose CombatsteelMeteor Mash | 2.001 | 100% | 7.6 s 0.4 charged |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 1. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow KangaskhanCP 7,335 · Atk 398 · Def 219 · HP 1558 movesets
Shadow RhyperiorCP 10,596 · Atk 520 · Def 250 · HP 16614 movesets
Shadow MachampCP 8,644 · Atk 505 · Def 212 · HP 13810 movesets
No single Pokemon beats everything this slot can roll: the best all-rounder wins 38% of its fights here. That is real, not an averaging artefact — Kangaskhan, Rhyperior, Machamp want different answers — so the best counter for each one is listed under the table. You see which one you face before you choose.
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | flyingPeck fightingAura SpherefairyDazzling Gleam | 0.804 | 38% | 10.3 s 2.3 charged | ||
| 2 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 0.761 | 29% | 8.7 s 0.6 charged | ||
| 3 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 0.741 | 17% | 6.7 s 0.4 charged | ||
| 4 | grassRazor Leaf grassFrenzy PlantgrassGrass Knot | 0.731 | 13% | 8.9 s 0.8 charged | ||
| 5 | fightingCounter fightingClose CombatflyingBrave Bird | 0.730 | 25% | 9.8 s 1.3 charged | ||
| 6 | psychicConfusion psychicPsystrikefightingFocus Blast | 0.699 | 21% | 8.4 s 0.7 charged | ||
| 7 | grassMagical Leaf grassGrass KnotgrassEnergy Ball | 0.696 | 25% | 9.9 s 1.8 charged | ||
| 8 | fightingCounter fightingSuperpowerfightingPower-Up Punch | 0.669 | 17% | 10.2 s 2.0 charged | ||
| 9 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 0.661 | 13% | 9.5 s 1.0 charged | ||
| 10 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.661 | 0% | 8.6 s 1.1 charged | ||
| 11 | waterWaterfall waterOrigin PulsewaterHydro Pump | 0.657 | 0% | 8.7 s 0.7 charged | ||
| 12 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 0.627 | 29% | 9.9 s 2.3 charged |
Best for each Pokemon this slot can roll
- 1
Togekiss Peck / Aura Sphere, Dazzling Gleam1.67100% - 2
Galarian Zapdos Counter / Close Combat, Brave Bird1.1875% - 3
Enamorus (Incarnate) Fairy Wind / Fly, Dazzling Gleam1.1263%
- 1
Kartana Razor Leaf / Leaf Blade, Sacred Sword1.2250% - 2
Shadow Torterra Razor Leaf / Frenzy Plant, Solar Beam1.1057% - 3
Rillaboom Razor Leaf / Frenzy Plant, Grass Knot1.0121%
- 1
Lunala Confusion / Future Sight, Moonblast1.2040% - 2
Shadow Mewtwo Confusion / Psystrike, Psychic1.0250% - 3
Hoopa Confusion / Psychic, Psybeam0.8830%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | normalScratch groundHigh HorsepowericeIce Punch | 4.394 | 75% | 7.4 s 1.3 charged | ||
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 3.601 | 75% | 6.5 s 1.0 charged | ||
| 3 | normalScratch groundHigh HorsepowericeIce Punch | 3.589 | 75% | 7.4 s 1.3 charged | ||
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 3.043 | 75% | 6.5 s 1.0 charged | ||
| 5 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 2.872 | 75% | 6.5 s 1.0 charged | ||
| 6 | dragonDragon Breath dragonDragon ClawghostShadow Force | 2.803 | 75% | 6.9 s 1.0 charged | ||
| 7 | groundMud Shot groundDrill RungroundScorching Sands | 2.710 | 75% | 6.6 s 1.3 charged | ||
| 8 | fairyGeomancy fairyMoonblastfightingClose Combat | 2.709 | 88% | 6.5 s 1.1 charged | ||
| 9 | dragonDragon Tail dragonClanging ScalesdragonDragon Claw | 2.576 | 100% | 6.5 s 1.0 charged | ||
| 10 | icePowder Snow iceAvalanchegroundHigh Horsepower | 2.456 | 100% | 6.5 s 1.0 charged | ||
| 11 | groundMud Shot groundBulldozegroundSandsear Storm | 2.267 | 75% | 7.4 s 1.3 charged | ||
| 12 | normalQuick Attack fairyDazzling GleamfairyNature's Madness | 2.254 | 75% | 7.3 s 1.0 charged |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.