Shadow Zekrom counters
dragonelectricGiovanni ยท slot 3Boss
CP
11,430
Attack
588.5
x1.2 Shadow
Defense
275.3
x0.83 Shadow
HP
137
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Charge Beam / Wild Charge
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakedragonOutrage | 10.000 | 100% | 7.5 s 1.0 charged | 90% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundEarth Power | 8.333 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 3 | normalScratch groundHigh HorsepowericeIce Punch | 6.389 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 4 | groundMud Shot groundPrecipice BladesgroundEarthquake | 6.179 | 100% | 7.5 s 1.0 charged | 84% HP left on average | |
| 5 | groundSand Attack groundEarthquakegroundEarth Power | 5.786 | 100% | 7.0 s 1.0 charged | 83% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 5.250 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 7 | normalScratch groundHigh HorsepowericeIce Punch | 5.227 | 100% | 7.5 s 1.0 charged | 81% HP left on average | |
| 8 | dragonDragon Tail groundEarthquakedragonTwister | 4.500 | 100% | 9.5 s 1.0 charged | 78% HP left on average | |
| 9 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 4.288 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 10 | dragonDragon Breath dragonGlaive RushiceAvalanche | 4.267 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 11 | icePowder Snow iceAvalanchegroundHigh Horsepower | 3.635 | 100% | 7.5 s 1.0 charged | 72% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 3.625 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 13 | dragonDragon Tail dragonClanging ScalesdragonDragon Claw | 3.500 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 14 | dragonDragon Breath dragonDragon PulsedarkDark Pulse | 3.423 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 15 | dragonDragon Breath dragonDragon ClawpsychicLuster Purge | 3.375 | 100% | 7.0 s 1.0 charged | 70% HP left on average | |
| 16 | dragonDragon Breath dragonDraco MeteorrockStone Edge | 3.089 | 100% | 7.5 s 1.0 charged | 68% HP left on average | |
| 17 | groundMud Shot groundEarth PowerdragonOutrage | 3.089 | 100% | 7.5 s 1.0 charged | 68% HP left on average | |
| 18 | dragonDragon Tail dragonOutragegroundBulldoze | 2.981 | 100% | 9.5 s 2.0 charged | 66% HP left on average | |
| 19 | dragonDragon Breath dragonDragon ClawpsychicLuster Purge | 2.893 | 100% | 7.0 s 1.0 charged | 65% HP left on average | |
| 20 | dragonDragon Breath dragonDragon PulsedarkDark Pulse | 2.781 | 100% | 7.5 s 1.0 charged | 64% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.