Shadow Machamp counters
fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Counter / Dynamic Punch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 1.692 | 100% | 12.0 s 1.0 charged | 41% HP left on average | |
| 2 | dragonDragon Tail flyingAeroblast++flyingFly | 1.438 | 100% | 14.0 s 3.0 charged | 30% HP left on average | |
| 3 | ghostShadow Claw fairyPlay RoughghostShadow Ball | 1.396 | 100% | 15.5 s 3.0 charged | 28% HP left on average | |
| 4 | psychicPsycho Cut psychicFuture SightdragonOutrage | 1.341 | 100% | 15.5 s 3.0 charged | 25% HP left on average | |
| 5 | dragonDragon Tail flyingAeroblast++flyingFly | 1.216 | 100% | 14.0 s 3.0 charged | 18% HP left on average | |
| 6 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 1.180 | 100% | 16.0 s 3.0 charged | 15% HP left on average | |
| 7 | psychicConfusion psychicPsychicpsychicPsybeam | 1.121 | 100% | 12.0 s 1.0 charged | 11% HP left on average | |
| 8 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 1.044 | 100% | 14.5 s 3.0 charged | 4% HP left on average | |
| 9 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 1.004 | 100% | 14.5 s 3.0 charged | 0% HP left on average | |
| 10 | psychicConfusion psychicPsystrikepsychicPsychic | 0.986 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 11 | ghostAstonish ghostShadow BalliceIcy Wind | 0.957 | 0% | 15.5 s 3.0 charged | 0% HP left on average | |
| 12 | ghostAstonish ghostShadow BalliceIcy Wind | 0.848 | 0% | 17.5 s 4.0 charged | 0% HP left on average | |
| 13 | psychicConfusion psychicPsystrikepsychicPsychic | 0.841 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 14 | psychicConfusion fairyDazzling GleampsychicSynchronoise | 0.812 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 15 | psychicConfusion psychicSynchronoisefightingClose Combat | 0.812 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 16 | psychicConfusion psychicPsychicgrassSolar Beam | 0.783 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 17 | psychicConfusion psychicFuture SightfairyDazzling Gleam | 0.754 | 0% | 8.0 s 0.0 charged | 0% HP left on average | |
| 18 | psychicConfusion psychicFuture SightfireFire Blast | 0.754 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 19 | fairyCharm fairyDazzling GleamflyingAerial Ace | 0.739 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 20 | psychicConfusion psychicFuture SightpsychicPsychic | 0.725 | 0% | 8.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.