Shadow Machamp counters
fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Counter / Close Combat
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 1.606 | 100% | 12.0 s 1.0 charged | 38% HP left on average | |
| 2 | fairyCharm fairyPlay RoughghostShadow Ball | 1.549 | 100% | 14.0 s 1.0 charged | 35% HP left on average | |
| 3 | dragonDragon Tail flyingAeroblast++flyingFly | 1.368 | 100% | 14.0 s 3.0 charged | 27% HP left on average | |
| 4 | psychicPsycho Cut psychicFuture SightdragonOutrage | 1.225 | 100% | 15.5 s 3.0 charged | 18% HP left on average | |
| 5 | dragonDragon Tail flyingAeroblast++flyingFly | 1.152 | 100% | 14.0 s 3.0 charged | 13% HP left on average | |
| 6 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 1.124 | 100% | 15.5 s 3.0 charged | 11% HP left on average | |
| 7 | psychicConfusion psychicPsychicpsychicPsybeam | 1.065 | 100% | 12.0 s 1.0 charged | 6% HP left on average | |
| 8 | psychicConfusion psychicPsystrikepsychicPsychic | 0.986 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 9 | ghostAstonish ghostShadow BalliceIcy Wind | 0.942 | 0% | 18.0 s 4.0 charged | 0% HP left on average | |
| 10 | psychicConfusion psychicPsystrikepsychicPsychic | 0.841 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 11 | psychicConfusion fairyDazzling GleampsychicSynchronoise | 0.812 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 12 | psychicConfusion psychicSynchronoisefightingClose Combat | 0.812 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 13 | psychicConfusion psychicPsychicgrassSolar Beam | 0.783 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 14 | fairyFairy Wind fairyDazzling GleampsychicPsyshock | 0.768 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 15 | psychicConfusion psychicFuture SightfairyDazzling Gleam | 0.754 | 0% | 8.0 s 0.0 charged | 0% HP left on average | |
| 16 | psychicConfusion psychicFuture SightfireFire Blast | 0.754 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 17 | bugFury Cutter fightingClose CombatfightingSuperpower | 0.754 | 0% | 9.0 s 2.0 charged | 0% HP left on average | |
| 18 | fairyFairy Wind flyingAcrobaticsfairyDazzling Gleam | 0.746 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 19 | grassVine Whip fairyDraining KissgrassGrass Knot | 0.739 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 20 | bugFury Cutter flyingAerial AceghostShadow Ball | 0.739 | 0% | 9.0 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.