Shadow Machamp counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / Rock Slide
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireOverheatwaterScald | 2.219 | 100% | 14.5 s 3.0 charged | 55% HP left on average | |
| 2 | fireFire Spin fireFire BlaststeelIron Head | 2.058 | 100% | 17.5 s 4.0 charged | 51% HP left on average | |
| 3 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 1.965 | 100% | 14.0 s 3.0 charged | 49% HP left on average | |
| 4 | fireFire Spin psychicPsychic FangssteelIron Head | 1.803 | 100% | 12.0 s 3.0 charged | 45% HP left on average | |
| 5 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 1.687 | 100% | 11.5 s 2.0 charged | 41% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.595 | 100% | 11.5 s 3.0 charged | 37% HP left on average | |
| 7 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 1.591 | 100% | 10.5 s 2.0 charged | 37% HP left on average | |
| 8 | steelMetal Sound electricWild ChargeelectricZap Cannon | 1.564 | 100% | 13.5 s 2.0 charged | 36% HP left on average | |
| 9 | fireFire Spin fireFire BlaststeelIron Head | 1.553 | 100% | 17.5 s 4.0 charged | 36% HP left on average | |
| 10 | waterWater Gun waterHydro PumpwaterSurf | 1.518 | 100% | 17.5 s 4.0 charged | 34% HP left on average | |
| 11 | fireIncinerate psychicPsyshockfireHeat Wave | 1.514 | 100% | 12.0 s 3.0 charged | 34% HP left on average | |
| 12 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 1.452 | 100% | 16.0 s 4.0 charged | 31% HP left on average | |
| 13 | psychicConfusion fairyDazzling GleampsychicPsychic | 1.443 | 100% | 14.0 s 1.0 charged | 31% HP left on average | |
| 14 | psychicConfusion psychicPsyshockfireV-create | 1.443 | 100% | 13.5 s 3.0 charged | 31% HP left on average | |
| 15 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.430 | 100% | 13.0 s 3.0 charged | 30% HP left on average | |
| 16 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 1.429 | 100% | 14.5 s 3.0 charged | 30% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.383 | 100% | 16.5 s 5.0 charged | 28% HP left on average | |
| 18 | psychicExtrasensory waterHydro PumpwaterScald | 1.380 | 100% | 17.0 s 4.0 charged | 28% HP left on average | |
| 19 | dragonDragon Breath waterAqua TaildragonOutrage | 1.368 | 100% | 14.0 s 3.0 charged | 27% HP left on average | |
| 20 | steelMetal Sound electricWild ChargeelectricZap Cannon | 1.361 | 100% | 13.5 s 2.0 charged | 27% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.