Shadow Machamp counters
fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / Heavy Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireOverheatwaterScald | 1.227 | 100% | 14.5 s 3.0 charged | 19% HP left on average | |
| 2 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 1.099 | 100% | 14.0 s 3.0 charged | 9% HP left on average | |
| 3 | psychicConfusion psychicPsystrikepsychicPsychic | 0.986 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 4 | psychicConfusion psychicPsychicghostShadow Ball | 0.870 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireFlamethrower | 0.855 | 0% | 15.0 s 2.0 charged | 0% HP left on average | |
| 6 | psychicConfusion psychicPsystrikepsychicPsychic | 0.841 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 7 | psychicConfusion psychicSynchronoisefightingClose Combat | 0.812 | 0% | 8.0 s 0.0 charged | 0% HP left on average | |
| 8 | fireFire Spin fireFire BlaststeelIron Head | 0.804 | 0% | 17.0 s 3.0 charged | 0% HP left on average | |
| 9 | psychicConfusion psychicPsyshockfireV-create | 0.768 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 10 | psychicConfusion psychicFuture SightpsychicPsychic | 0.725 | 0% | 8.0 s 0.0 charged | 0% HP left on average | |
| 11 | psychicConfusion psychicPsychicpsychicPsybeam | 0.725 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 12 | psychicConfusion psychicFuture SightfairyMoonblast | 0.725 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 13 | electricCharge Beam electricAura Wheel (Electric)electricThunderbolt | 0.710 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 14 | psychicConfusion flyingBrave BirdflyingFly | 0.696 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 15 | flyingGust flyingHurricaneflyingOblivion Wing | 0.696 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 16 | psychicConfusion psychicFuture SightfairyDazzling Gleam | 0.674 | 0% | 6.0 s 0.0 charged | 0% HP left on average | |
| 17 | flyingGust flyingBrave BirdflyingFly | 0.667 | 0% | 8.0 s 0.0 charged | 0% HP left on average | |
| 18 | psychicConfusion psychicPsychicgrassSolar Beam | 0.667 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 19 | psychicConfusion psychicSynchronoisefightingClose Combat | 0.667 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 20 | flyingGust flyingHurricaneflyingBleakwind Storm | 0.667 | 0% | 8.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.