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PoGoBud

Shadow Machamp counters

fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Machamp
#PokemonMovesPowerWinsTimeResult
1
Skeledirge
ghostHex
fireBlast BurnfairyDisarming Voice
1.645
100%14.1 s
3.2 charged
39% HP left on average
2
Victini
normalQuick Attack
psychicPsyshockfireV-create
1.484
100%13.0 s
3.1 charged
31% HP left on average
3
Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
1.482
100%10.5 s
2.1 charged
31% HP left on average
4
Armarouge
fireEmber
psychicPsyshockfireHeat Wave
1.419
100%10.5 s
2.1 charged
28% HP left on average
5
Solgaleo
fireFire Spin
psychicPsychic FangssteelIron Head
1.407
50%12.0 s
2.1 charged
28% HP left on average
6
Ho-Oh
fireIncinerate
flyingBrave BirdfireSacred Fire++
1.396
100%17.0 s
3.9 charged
26% HP left on average
7
Volcanion
fireIncinerate
fireOverheatwaterScald
1.378
50%12.0 s
2.1 charged
28% HP left on average
8
Golisopod
waterWaterfall
flyingAerial AcewaterAqua Jet
1.329
100%14.1 s
3.2 charged
23% HP left on average
9
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
1.324
100%17.1 s
3.9 charged
22% HP left on average
10
Shadow Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
1.262
100%10.5 s
2.0 charged
19% HP left on average
11
Heatran
fireFire Spin
steelIron HeadfireFlamethrower
1.238
50%11.6 s
2.0 charged
27% HP left on average
12
Charizard
flyingWing Attack
flyingAir CutterfireOverheat
1.203
100%11.5 s
2.0 charged
15% HP left on average
13
Empoleon
waterWaterfall
flyingDrill PeckwaterHydro Cannon
1.172
50%9.6 s
1.6 charged
26% HP left on average
14
Shadow Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
1.170
50%8.3 s
1.4 charged
26% HP left on average
15
Jirachi
psychicConfusion
fairyDazzling GleamsteelDoom Desire
1.154
50%11.8 s
2.1 charged
20% HP left on average
16
Shadow Heatran
fireFire Spin
fireFire BlaststeelIron Head
1.137
50%10.2 s
0.9 charged
25% HP left on average
17
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
1.134
50%9.3 s
1.6 charged
26% HP left on average
18
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.126
50%15.7 s
1.6 charged
15% HP left on average
19
Dondozo
waterWater Gun
waterSurfwaterLiquidation
1.109
50%14.9 s
2.5 charged
21% HP left on average
20
Milotic
dragonDragon Tail
waterSurfwaterAqua Tail
1.083
50%13.6 s
3.4 charged
18% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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