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PoGoBud

Shadow Machamp counters

fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Bullet Punch / Heavy Slam

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Machamp
#PokemonMovesPowerWinsTimeResult
1
Shadow Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
2.123
100%11.5 s
3.0 charged
53% HP left on average
2
Empoleon
waterWaterfall
flyingDrill PeckwaterHydro Cannon
2.024
100%14.0 s
3.0 charged
51% HP left on average
3
Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
1.800
100%10.5 s
3.0 charged
44% HP left on average
4
Armarouge
fireEmber
psychicPsyshockfireHeat Wave
1.730
100%10.5 s
3.0 charged
42% HP left on average
5
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
1.727
100%13.5 s
3.0 charged
42% HP left on average
6
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.640
100%11.5 s
3.0 charged
39% HP left on average
7
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
1.613
100%13.5 s
3.0 charged
38% HP left on average
8
Victini
psychicConfusion
psychicPsyshockfireV-create
1.612
100%13.5 s
3.0 charged
38% HP left on average
9
Jirachi
psychicConfusion
fairyDazzling GleamsteelDoom Desire
1.612
100%13.5 s
3.0 charged
38% HP left on average
10
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
1.612
100%13.5 s
3.0 charged
38% HP left on average
11
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
1.576
100%14.5 s
4.0 charged
37% HP left on average
12
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
1.520
100%13.5 s
3.0 charged
34% HP left on average
13
Skeledirge
ghostHex
fireBlast BurnfairyDisarming Voice
1.511
100%14.0 s
3.0 charged
34% HP left on average
14
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
1.479
100%14.5 s
3.0 charged
32% HP left on average
15
Raikou
electricThunder Shock
electricWild ChargefightingAura Sphere
1.475
100%12.5 s
3.0 charged
32% HP left on average
16
Golisopod
waterWaterfall
flyingAerial AcewaterAqua Jet
1.459
100%14.0 s
3.0 charged
31% HP left on average
17
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.435
100%15.5 s
3.0 charged
30% HP left on average
18
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.433
100%16.5 s
4.0 charged
30% HP left on average
19
Metagross
steelBullet Punch
steelMeteor MashpsychicPsychic
1.415
100%14.5 s
3.0 charged
29% HP left on average
20
Shadow Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.414
100%14.0 s
3.0 charged
29% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.