Shadow Kangaskhan counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck fightingAura SpherefairyDazzling Gleam | 1.002 | 25% | 16.0 s 3.8 charged | 4% HP left on average | |
| 2 | fightingCounter fightingSuperpowerfightingPower-Up Punch | 0.745 | 25% | 11.2 s 2.5 charged | 1% HP left on average | |
| 3 | fightingCounter fightingClose CombatrockRock Slide | 0.744 | 13% | 9.6 s 1.5 charged | 4% HP left on average | |
| 4 | fightingCounter fightingClose CombatflyingBrave Bird | 0.744 | 13% | 11.4 s 2.1 charged | 2% HP left on average | |
| 5 | fightingCounter fightingClose CombatfightingLow Sweep | 0.693 | 13% | 9.3 s 1.6 charged | 4% HP left on average | |
| 6 | fightingCounter fightingFocus BlastnormalHyper Beam | 0.681 | 0% | 8.6 s 0.9 charged | 0% HP left on average | |
| 7 | fightingForce Palm fightingFocus BlastrockStone Edge | 0.677 | 0% | 8.1 s 0.8 charged | 0% HP left on average | |
| 8 | fairyFairy Wind fairyMoonblastflyingFly | 0.645 | 13% | 13.3 s 3.3 charged | 0% HP left on average | |
| 9 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.640 | 0% | 6.9 s 1.3 charged | 0% HP left on average | |
| 10 | fightingCounter fightingLow SweepiceIce Punch | 0.637 | 13% | 10.3 s 2.1 charged | 4% HP left on average | |
| 11 | fightingCounter fightingFocus BlastnormalHyper Beam | 0.630 | 0% | 9.4 s 1.0 charged | 0% HP left on average | |
| 12 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 0.630 | 38% | 11.5 s 2.6 charged | 2% HP left on average | |
| 13 | fightingForce Palm fightingFocus BlastrockStone Edge | 0.605 | 0% | 8.8 s 1.1 charged | 0% HP left on average | |
| 14 | electricThunder Shock electricThunderfightingBrick Break | 0.590 | 0% | 9.4 s 2.4 charged | 0% HP left on average | |
| 15 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.563 | 0% | 8.9 s 1.5 charged | 0% HP left on average | |
| 16 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.563 | 0% | 7.3 s 1.5 charged | 0% HP left on average | |
| 17 | fightingCounter dragonDragon ClawgroundEarthquake | 0.552 | 0% | 7.5 s 0.5 charged | 0% HP left on average | |
| 18 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.543 | 0% | 7.5 s 0.6 charged | 0% HP left on average | |
| 19 | fightingForce Palm fightingClose CombatfightingDynamic Punch | 0.540 | 0% | 8.0 s 1.1 charged | 0% HP left on average | |
| 20 | darkSucker Punch flyingBrave BirdflyingFly | 0.539 | 13% | 12.0 s 2.8 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.