Shadow Persian counters
normalGiovanni ยท slot 1Boss
CP
4,792
Attack
335.2
x1.2 Shadow
Defense
183.5
x0.83 Shadow
HP
111
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Scratch / Power Gem
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.500 | 100% | 11.0 s 3.0 charged | 33% HP left on average | |
| 2 | dragonDragon Breath dragonDragon ClawrockAncient Power | 1.439 | 100% | 13.0 s 3.0 charged | 31% HP left on average | |
| 3 | fightingCounter fightingClose CombatfightingLow Sweep | 1.420 | 100% | 9.5 s 1.0 charged | 30% HP left on average | |
| 4 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 1.392 | 100% | 11.0 s 3.0 charged | 28% HP left on average | |
| 5 | fightingCounter fightingClose CombatrockRock Slide | 1.336 | 100% | 8.5 s 1.0 charged | 25% HP left on average | |
| 6 | fightingCounter fightingClose CombatfightingLow Sweep | 1.310 | 100% | 8.5 s 1.0 charged | 24% HP left on average | |
| 7 | groundMud-Slap fightingSuperpowerrockRock Wrecker | 1.148 | 100% | 14.0 s 3.0 charged | 13% HP left on average | |
| 8 | psychicPsycho Cut steelGyro BallghostShadow Ball | 1.145 | 100% | 14.0 s 3.0 charged | 13% HP left on average | |
| 9 | bugFury Cutter fightingSacred SwordsteelIron Head | 1.138 | 100% | 11.0 s 3.0 charged | 12% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.127 | 100% | 11.0 s 3.0 charged | 11% HP left on average | |
| 11 | dragonDragon Breath dragonDragon ClawrockAncient Power | 1.124 | 100% | 13.0 s 3.0 charged | 11% HP left on average | |
| 12 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 1.109 | 100% | 14.5 s 2.0 charged | 10% HP left on average | |
| 13 | fightingForce Palm fightingAura SpheresteelMeteor Mash | 1.089 | 100% | 8.0 s 2.0 charged | 8% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.086 | 100% | 11.0 s 3.0 charged | 8% HP left on average | |
| 15 | psychicConfusion fightingAura SpheresteelDoom Desire | 1.080 | 100% | 14.0 s 3.0 charged | 7% HP left on average | |
| 16 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.068 | 100% | 14.0 s 3.0 charged | 6% HP left on average | |
| 17 | normalScratch groundHigh HorsepowernormalSwift | 1.065 | 100% | 11.0 s 3.0 charged | 6% HP left on average | |
| 18 | groundSand Attack groundEarth PowergroundSand Tomb | 1.024 | 100% | 14.0 s 3.0 charged | 2% HP left on average | |
| 19 | psychicConfusion psychicFuture SightfairyMoonblast | 0.982 | 0% | 14.5 s 3.0 charged | 0% HP left on average | |
| 20 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.937 | 0% | 7.0 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.