Shadow Persian counters
normalGiovanni ยท slot 1Boss
CP
4,792
Attack
335.2
x1.2 Shadow
Defense
183.5
x0.83 Shadow
HP
111
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Scratch / Payback
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingFocus BlastpsychicPsystrike | 1.607 | 100% | 7.0 s 0.0 charged | 38% HP left on average | |
| 2 | fightingCounter fightingDynamic PunchfightingFocus Blast | 1.548 | 100% | 7.0 s 0.0 charged | 35% HP left on average | |
| 3 | fightingCounter dragonDragon ClawgroundEarthquake | 1.393 | 100% | 7.0 s 0.0 charged | 28% HP left on average | |
| 4 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.389 | 100% | 7.0 s 0.0 charged | 28% HP left on average | |
| 5 | fightingForce Palm fightingClose CombatfightingDynamic Punch | 1.389 | 100% | 7.5 s 0.0 charged | 28% HP left on average | |
| 6 | fightingCounter fightingAura SpherefightingFocus Blast | 1.157 | 100% | 7.0 s 0.0 charged | 14% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.066 | 100% | 11.0 s 3.0 charged | 6% HP left on average | |
| 8 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.065 | 100% | 15.0 s 3.0 charged | 6% HP left on average | |
| 9 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.050 | 100% | 8.0 s 1.0 charged | 5% HP left on average | |
| 10 | fightingForce Palm fightingDynamic PunchgrassGrass Knot | 0.991 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 11 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.991 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 12 | fightingCounter fightingClose CombatfightingLow Sweep | 0.955 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 13 | fightingCounter fightingClose CombatfireFire Punch | 0.955 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 14 | fightingCounter fightingFocus BlastpsychicFuture Sight | 0.946 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 15 | fairyCharm fairyPlay RoughelectricThunder | 0.910 | 0% | 17.0 s 3.0 charged | 0% HP left on average | |
| 16 | fightingRock Smash fightingClose CombatbugX-Scissor | 0.901 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 17 | fightingCounter fightingAura SpherefightingFocus Blast | 0.892 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 18 | fightingCounter fightingDynamic PunchfightingDrain Punch | 0.892 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 19 | fightingCounter fightingClose CombatgrassLeaf Blade | 0.892 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 20 | fightingCounter fightingClose CombatfightingBrick Break | 0.892 | 0% | 8.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.