Shadow Persian counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Feint Attack / Foul Play
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingDynamic Punch | 3.780 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 2 | fightingKarate Chop fightingClose CombatdarkNight Slash | 3.714 | 100% | 9.5 s 3.0 charged | 73% HP left on average | |
| 3 | fightingCounter fightingClose CombatflyingBrave Bird | 3.500 | 100% | 8.0 s 1.0 charged | 71% HP left on average | |
| 4 | fightingCounter fightingSuperpowerbugLunge | 3.434 | 100% | 10.0 s 2.0 charged | 71% HP left on average | |
| 5 | fightingCounter fightingDynamic PunchfightingFocus Blast | 3.421 | 100% | 8.0 s 1.0 charged | 71% HP left on average | |
| 6 | dragonDragon Tail darkBrutal SwingdarkCrunch | 3.234 | 100% | 12.5 s 3.0 charged | 69% HP left on average | |
| 7 | normalQuick Attack fightingClose CombatfightingSacred Sword | 3.218 | 100% | 10.5 s 3.0 charged | 69% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.218 | 100% | 10.5 s 3.0 charged | 69% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.218 | 100% | 11.0 s 3.0 charged | 69% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.218 | 100% | 11.0 s 3.0 charged | 69% HP left on average | |
| 11 | fightingCounter fightingUpper HanddarkFoul Play | 3.111 | 100% | 12.0 s 2.0 charged | 68% HP left on average | |
| 12 | fightingCounter fightingDynamic PunchfightingFocus Blast | 3.095 | 100% | 7.0 s 0.0 charged | 68% HP left on average | |
| 13 | fightingForce Palm fightingClose CombatfightingSuperpower | 3.086 | 100% | 9.5 s 1.0 charged | 68% HP left on average | |
| 14 | dragonDragon Tail fightingClose CombatfightingUpper Hand | 3.020 | 100% | 12.5 s 3.0 charged | 67% HP left on average | |
| 15 | fightingLow Kick darkDark PulsedarkFoul Play | 2.984 | 100% | 11.5 s 3.0 charged | 66% HP left on average | |
| 16 | fightingForce Palm fightingClose CombatfightingSuperpower | 2.941 | 100% | 7.5 s 1.0 charged | 66% HP left on average | |
| 17 | darkBite grassPower WhipgrassEnergy Ball | 2.910 | 100% | 13.5 s 3.0 charged | 66% HP left on average | |
| 18 | fightingCounter fightingClose CombatfightingSuperpower | 2.908 | 100% | 9.0 s 1.0 charged | 66% HP left on average | |
| 19 | fightingLow Kick fightingDrain PunchdarkPayback | 2.855 | 100% | 11.5 s 3.0 charged | 65% HP left on average | |
| 20 | fightingCounter fightingAura SpherefightingFocus Blast | 2.842 | 100% | 8.0 s 1.0 charged | 65% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.