Shadow Persian counters
normalGiovanni ยท slot 1Boss
CP
4,792
Attack
335.2
x1.2 Shadow
Defense
183.5
x0.83 Shadow
HP
111
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingBrick Break | 3.323 | 88% | 8.2 s 0.8 charged | 48% HP left on average | |
| 2 | fightingCounter fightingClose CombatfightingLow Sweep | 2.912 | 100% | 7.1 s 0.3 charged | 58% HP left on average | |
| 3 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 2.893 | 100% | 6.0 s 0.1 charged | 60% HP left on average | |
| 4 | fightingCounter fightingClose CombatrockRock Slide | 2.798 | 100% | 7.1 s 0.3 charged | 58% HP left on average | |
| 5 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 2.589 | 100% | 7.6 s 0.4 charged | 50% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.322 | 100% | 10.9 s 2.8 charged | 48% HP left on average | |
| 7 | fightingCounter bugLungefightingPower-Up Punch | 2.249 | 75% | 8.2 s 1.0 charged | 37% HP left on average | |
| 8 | fightingCounter fightingClose CombatflyingBrave Bird | 2.167 | 63% | 7.9 s 0.6 charged | 36% HP left on average | |
| 9 | fightingCounter fightingClose CombatfightingDynamic Punch | 2.131 | 75% | 7.1 s 0.3 charged | 43% HP left on average | |
| 10 | fightingCounter fightingClose CombatfightingBrick Break | 2.106 | 75% | 8.3 s 0.9 charged | 37% HP left on average | |
| 11 | fightingCounter fightingClose CombatfightingSuperpower | 2.042 | 75% | 8.3 s 0.9 charged | 33% HP left on average | |
| 12 | fightingForce Palm fightingClose CombatsteelMeteor Mash | 2.001 | 100% | 7.6 s 0.4 charged | 42% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.996 | 88% | 10.6 s 2.6 charged | 36% HP left on average | |
| 14 | fightingCounter fightingClose CombatfightingCross Chop | 1.885 | 63% | 8.1 s 1.0 charged | 31% HP left on average | |
| 15 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.867 | 63% | 9.1 s 2.4 charged | 31% HP left on average | |
| 16 | fightingCounter fightingClose CombatfightingUpper Hand | 1.794 | 63% | 8.1 s 0.9 charged | 31% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.785 | 88% | 10.6 s 2.6 charged | 33% HP left on average | |
| 18 | fightingForce Palm fightingClose CombatfightingDynamic Punch | 1.767 | 63% | 8.8 s 0.8 charged | 30% HP left on average | |
| 19 | fightingCounter fightingClose CombatfightingLow Sweep | 1.617 | 75% | 9.0 s 0.9 charged | 32% HP left on average | |
| 20 | fightingCounter fightingClose CombatflyingBrave Bird | 1.583 | 50% | 7.8 s 0.6 charged | 26% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.