Shadow Persian counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Feint Attack / Foul Play
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingDynamic PunchfightingBrick Break | 6.931 | 100% | 8.0 s 1.0 charged | 86% HP left on average | |
| 2 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 4.160 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 3 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 3.852 | 100% | 6.0 s 0.0 charged | 74% HP left on average | |
| 4 | fightingLow Kick darkDark PulsedarkFoul Play | 3.804 | 100% | 11.5 s 3.0 charged | 74% HP left on average | |
| 5 | darkSnarl fightingUpper HanddarkFoul Play | 3.634 | 100% | 12.5 s 3.0 charged | 72% HP left on average | |
| 6 | darkSucker Punch fightingFocus BlastflyingHurricane | 3.590 | 100% | 11.5 s 2.0 charged | 72% HP left on average | |
| 7 | dragonDragon Tail darkBrutal SwingdarkCrunch | 3.441 | 100% | 12.5 s 3.0 charged | 71% HP left on average | |
| 8 | fightingCounter fightingClose CombatfightingUpper Hand | 3.440 | 100% | 8.0 s 1.0 charged | 71% HP left on average | |
| 9 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 3.436 | 100% | 11.0 s 3.0 charged | 71% HP left on average | |
| 10 | fightingForce Palm fightingClose CombatfightingSuperpower | 3.410 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 11 | fightingLow Kick fightingFocus BlastfightingBrick Break | 3.254 | 100% | 11.5 s 3.0 charged | 69% HP left on average | |
| 12 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.141 | 100% | 11.0 s 3.0 charged | 68% HP left on average | |
| 13 | darkBite grassPower WhipgrassEnergy Ball | 3.104 | 100% | 13.5 s 3.0 charged | 68% HP left on average | |
| 14 | fightingCounter fightingDynamic PunchfightingSubmission | 3.049 | 100% | 11.0 s 2.0 charged | 67% HP left on average | |
| 15 | fightingCounter fightingAura SpherefightingFocus Blast | 3.018 | 100% | 8.0 s 1.0 charged | 67% HP left on average | |
| 16 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 3.000 | 100% | 12.5 s 3.0 charged | 67% HP left on average | |
| 17 | fightingCounter fightingClose CombatfightingDynamic Punch | 2.952 | 100% | 7.0 s 0.0 charged | 66% HP left on average | |
| 18 | flyingPeck fightingAura SpherefairyDazzling Gleam | 2.918 | 100% | 11.5 s 3.0 charged | 66% HP left on average | |
| 19 | bugFury Cutter fightingSacred SworddarkDark Pulse | 2.906 | 100% | 11.0 s 3.0 charged | 66% HP left on average | |
| 20 | fightingCounter fightingClose CombatflyingBrave Bird | 2.900 | 100% | 8.0 s 1.0 charged | 66% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.