Shadow Persian counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingBrick Break | 3.176 | 88% | 8.2 s 0.8 charged | 44% HP left on average | |
| 2 | fightingCounter fightingClose CombatfightingLow Sweep | 2.823 | 100% | 7.1 s 0.3 charged | 56% HP left on average | |
| 3 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 2.507 | 100% | 7.6 s 0.4 charged | 48% HP left on average | |
| 4 | fightingCounter fightingDynamic PunchfightingFocus Blast | 2.244 | 75% | 7.1 s 0.3 charged | 44% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.228 | 100% | 10.9 s 2.8 charged | 45% HP left on average | |
| 6 | fightingCounter bugLungefightingPower-Up Punch | 2.168 | 63% | 8.1 s 1.0 charged | 36% HP left on average | |
| 7 | fightingCounter fightingClose CombatflyingBrave Bird | 2.102 | 63% | 7.9 s 0.6 charged | 34% HP left on average | |
| 8 | fightingCounter fightingClose CombatfightingCross Chop | 2.049 | 75% | 7.1 s 0.5 charged | 42% HP left on average | |
| 9 | fightingCounter fightingClose CombatfightingBrick Break | 2.019 | 75% | 8.3 s 0.9 charged | 33% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.920 | 88% | 10.6 s 2.6 charged | 33% HP left on average | |
| 11 | fightingForce Palm fightingClose CombatfightingDynamic Punch | 1.915 | 75% | 7.4 s 0.4 charged | 37% HP left on average | |
| 12 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.827 | 50% | 7.9 s 0.6 charged | 30% HP left on average | |
| 13 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.796 | 63% | 9.1 s 2.4 charged | 29% HP left on average | |
| 14 | fightingCounter fightingClose CombatfightingSuperpower | 1.783 | 63% | 8.8 s 1.0 charged | 30% HP left on average | |
| 15 | fightingCounter fightingClose CombatfightingUpper Hand | 1.746 | 63% | 8.1 s 0.9 charged | 29% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.714 | 88% | 10.6 s 2.6 charged | 30% HP left on average | |
| 17 | fightingForce Palm fightingClose CombatfightingDynamic Punch | 1.694 | 63% | 8.7 s 0.6 charged | 28% HP left on average | |
| 18 | fightingCounter fightingClose CombatfightingLow Sweep | 1.566 | 75% | 9.0 s 0.9 charged | 30% HP left on average | |
| 19 | fightingCounter fightingClose CombatrockRock Slide | 1.539 | 75% | 8.1 s 0.6 charged | 27% HP left on average | |
| 20 | fightingCounter fightingDynamic PunchfightingSubmission | 1.505 | 50% | 8.4 s 0.6 charged | 25% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.