Shadow Persian counters
normalGiovanni ยท slot 1Boss
CP
4,792
Attack
335.2
x1.2 Shadow
Defense
183.5
x0.83 Shadow
HP
111
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingDynamic Punch | 2.131 | 63% | 8.6 s 0.6 charged | 35% HP left on average | |
| 2 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 1.634 | 75% | 7.2 s 0.4 charged | 30% HP left on average | |
| 3 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.617 | 50% | 8.4 s 0.6 charged | 27% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.558 | 75% | 10.4 s 2.5 charged | 31% HP left on average | |
| 5 | fightingForce Palm fightingFocus BlastrockStone Edge | 1.521 | 50% | 8.4 s 0.6 charged | 25% HP left on average | |
| 6 | fightingCounter fightingClose CombatflyingBrave Bird | 1.315 | 38% | 8.4 s 0.9 charged | 18% HP left on average | |
| 7 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.300 | 38% | 7.5 s 0.6 charged | 19% HP left on average | |
| 8 | fightingCounter fightingClose CombatfireFire Punch | 1.298 | 63% | 8.2 s 0.9 charged | 19% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.297 | 63% | 10.2 s 2.4 charged | 20% HP left on average | |
| 10 | fightingCounter fightingSuperpowerfightingPower-Up Punch | 1.246 | 38% | 9.1 s 1.8 charged | 17% HP left on average | |
| 11 | fightingCounter fightingAura SpherefightingFocus Blast | 1.178 | 38% | 7.4 s 0.6 charged | 15% HP left on average | |
| 12 | fightingCounter fightingClose CombatfightingLow Sweep | 1.173 | 50% | 7.9 s 0.9 charged | 16% HP left on average | |
| 13 | fightingForce Palm fightingBrick BreakfightingDrain Punch | 1.172 | 38% | 7.1 s 1.1 charged | 17% HP left on average | |
| 14 | fightingCounter fightingSuperpowerfightingBrick Break | 1.154 | 38% | 8.8 s 1.5 charged | 15% HP left on average | |
| 15 | fightingCounter fightingFocus BlastpsychicPsystrike | 1.139 | 75% | 6.8 s 0.3 charged | 14% HP left on average | |
| 16 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.079 | 50% | 9.7 s 2.3 charged | 17% HP left on average | |
| 17 | fightingCounter dragonDragon ClawgroundEarthquake | 1.023 | 38% | 7.5 s 0.6 charged | 8% HP left on average | |
| 18 | fightingCounter fightingClose CombatfightingLow Sweep | 0.923 | 25% | 9.5 s 1.6 charged | 3% HP left on average | |
| 19 | fightingCounter fightingClose CombatfightingLow Sweep | 0.886 | 25% | 7.3 s 0.5 charged | 6% HP left on average | |
| 20 | fightingCounter fightingFocus BlastnormalHyper Beam | 0.855 | 38% | 7.9 s 0.6 charged | 1% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.