Shadow Gengar counters
ghostpoisonGhost-type Male Grunt ยท slot 3Grunt
CP
6,179
Attack
470.8
x1.2 Shadow
Defense
167.6
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Sucker Punch / Shadow BallHex / Shadow BallShadow Claw / Shadow BallSucker Punch / Focus BlastHex / Focus BlastShadow Claw / Focus BlastSucker Punch / Sludge BombHex / Sludge BombShadow Claw / Sludge BombSucker Punch / Drain PunchHex / Drain PunchShadow Claw / Drain Punch
Best counters against Sucker Punch / Drain Punch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSnarl darkNight SlashsteelIron Head | 4.225 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 3.646 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 3 | darkSnarl darkNight SlashsteelIron Head | 3.521 | 100% | 5.0 s 1.0 charged | 72% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 3.173 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 5 | darkBite darkBrutal SwingdarkCrunch | 3.125 | 100% | 5.0 s 1.0 charged | 68% HP left on average | |
| 6 | flyingPeck psychicPsyshockfireFlamethrower | 2.818 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 7 | darkBite darkDark PulsedarkBrutal Swing | 2.750 | 100% | 5.0 s 1.0 charged | 64% HP left on average | |
| 8 | darkBite darkDark PulsedarkBrutal Swing | 2.662 | 100% | 5.0 s 1.0 charged | 62% HP left on average | |
| 9 | darkBite darkDark PulsedarkBrutal Swing | 2.586 | 100% | 6.0 s 1.0 charged | 61% HP left on average | |
| 10 | psychicPsycho Cut ghostNight ShadegrassEnergy Ball | 2.286 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 11 | poisonPoison Sting darkDark PulseghostShadow Ball | 2.214 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 12 | fireEmber fireBlast BurnfireHeat Wave | 2.089 | 100% | 5.5 s 1.0 charged | 52% HP left on average | |
| 13 | poisonPoison Jab darkBrutal SwingrockStone Edge | 2.011 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 14 | dragonDragon Tail dragonDraco MeteordarkBrutal Swing | 1.920 | 100% | 5.0 s 1.0 charged | 48% HP left on average | |
| 15 | grassLeafage darkNight SlashgrassFrenzy Plant | 1.920 | 100% | 5.5 s 1.0 charged | 48% HP left on average | |
| 16 | darkSucker Punch darkNight SlashiceIcy Wind | 1.813 | 100% | 5.5 s 1.0 charged | 45% HP left on average | |
| 17 | fireIncinerate darkFoul PlaydarkCrunch | 1.788 | 100% | 5.5 s 1.0 charged | 44% HP left on average | |
| 18 | psychicPsycho Cut darkPaybackdarkBrutal Swing | 1.711 | 100% | 4.5 s 1.0 charged | 42% HP left on average | |
| 19 | fireEmber fireBlast BurnfireHeat Wave | 1.709 | 100% | 5.5 s 1.0 charged | 41% HP left on average | |
| 20 | ghostShadow Claw waterAqua JetwaterLiquidation | 1.682 | 100% | 5.5 s 1.0 charged | 41% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.