Shadow Gengar counters
ghostpoisonGhost-type Male Grunt ยท slot 3Grunt
CP
6,179
Attack
470.8
x1.2 Shadow
Defense
167.6
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Sucker Punch / Shadow BallHex / Shadow BallShadow Claw / Shadow BallSucker Punch / Focus BlastHex / Focus BlastShadow Claw / Focus BlastSucker Punch / Sludge BombHex / Sludge BombShadow Claw / Sludge BombSucker Punch / Drain PunchHex / Drain PunchShadow Claw / Drain Punch
Best counters against Shadow Claw / Focus Blast
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashnormalHyper Beam | 5.533 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 2 | ghostLick darkNight SlashnormalHyper Beam | 4.611 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 3 | darkBite groundDrill RungroundDig | 4.600 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 4 | psychicPsywave groundEarthquakedragonOutrage | 4.500 | 100% | 8.0 s 1.0 charged | 78% HP left on average | |
| 5 | psychicPsywave groundEarthquakesteelHeavy Slam | 4.200 | 100% | 7.0 s 1.0 charged | 76% HP left on average | |
| 6 | darkBite darkBrutal SwingdarkCrunch | 3.977 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 7 | rockRollout groundEarthquakeghostShadow Ball | 3.917 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 8 | normalScratch groundHigh HorsepowerfireFire Punch | 3.804 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 9 | normalQuick Attack psychicPsyshockelectricThunderbolt | 3.500 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 10 | groundMud-Slap groundDiggrassTrailblaze | 3.464 | 100% | 8.0 s 1.0 charged | 71% HP left on average | |
| 11 | rockRollout groundHigh HorsepowerelectricThunderbolt | 3.449 | 100% | 8.0 s 1.0 charged | 71% HP left on average | |
| 12 | darkBite darkDark PulsedarkBrutal Swing | 3.438 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 13 | darkBite darkCrunchnormalHyper Beam | 3.405 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 14 | normalScratch groundHigh HorsepowerfireFire Punch | 3.381 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 15 | darkBite darkBrutal SwingdarkCrunch | 3.365 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 16 | groundMud-Slap groundEarthquakedarkCrunch | 3.232 | 100% | 8.0 s 1.0 charged | 69% HP left on average | |
| 17 | groundSand Attack darkCrunchelectricWild Charge | 3.229 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 18 | steelMetal Sound darkDark PulsedarkFoul Play | 3.182 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 19 | dragonDragon Breath dragonOutrageflyingFly | 3.062 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 20 | darkBite darkDark PulsedarkBrutal Swing | 3.017 | 100% | 5.0 s 1.0 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.