Shadow Gengar counters
ghostpoisonGhost-type Male Grunt ยท slot 3Grunt
CP
6,179
Attack
470.8
x1.2 Shadow
Defense
167.6
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Sucker Punch / Shadow BallHex / Shadow BallShadow Claw / Shadow BallSucker Punch / Focus BlastHex / Focus BlastShadow Claw / Focus BlastSucker Punch / Sludge BombHex / Sludge BombShadow Claw / Sludge BombSucker Punch / Drain PunchHex / Drain PunchShadow Claw / Drain Punch
Best counters against Hex / Drain Punch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 4.861 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 2 | darkBite darkDark PulsedarkBrutal Swing | 4.231 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 4.022 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 4 | darkBite darkBrutal SwingdarkCrunch | 3.889 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 5 | ghostShadow Claw darkNight SlashgroundDig | 3.889 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 6 | flyingPeck flyingBeak BlastflyingDrill Peck | 3.821 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 7 | darkBite darkDark PulsedarkBrutal Swing | 3.549 | 100% | 5.0 s 1.0 charged | 72% HP left on average | |
| 8 | poisonPoison Sting darkDark PulseghostShadow Ball | 3.444 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 9 | darkBite darkDark PulsedarkBrutal Swing | 3.438 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 10 | darkSnarl darkNight SlashsteelIron Head | 3.314 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 11 | psychicPsycho Cut darkPaybackdarkBrutal Swing | 3.250 | 100% | 4.5 s 1.0 charged | 69% HP left on average | |
| 12 | darkSucker Punch darkNight SlashiceIcy Wind | 3.022 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 13 | grassLeafage darkNight SlashgrassFrenzy Plant | 3.000 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 14 | darkSnarl darkNight SlashsteelIron Head | 2.817 | 100% | 5.0 s 1.0 charged | 64% HP left on average | |
| 15 | fireIncinerate darkFoul PlaydarkCrunch | 2.804 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 16 | flyingPeck psychicPsyshockfireFlamethrower | 2.719 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 17 | poisonPoison Sting darkDark PulseghostShadow Ball | 2.708 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 18 | ghostShadow Claw waterAqua JetwaterLiquidation | 2.648 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 19 | ghostShadow Claw darkCrunchwaterHydro Cannon | 2.460 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 20 | electricThunder Shock electricZap CannonflyingDrill Peck | 2.455 | 100% | 5.5 s 1.0 charged | 59% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.