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PoGoBud

Shadow Froslass counters

iceghostGhost-type Male Grunt ยท slot 3Grunt
CP
4,385
Attack
317.7
x1.2 Shadow
Defense
168.6
x0.83 Shadow
HP
113

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Froslass
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
8.159
100%4.5 s
1.0 charged
88% HP left on average
2
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
6.638
100%5.5 s
1.0 charged
84% HP left on average
3
Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
5.328
100%5.5 s
1.0 charged
80% HP left on average
4
Golisopod
ghostShadow Claw
waterAqua JetwaterLiquidation
4.900
100%5.5 s
1.0 charged
80% HP left on average
5
Feraligatr
ghostShadow Claw
darkCrunchwaterHydro Cannon
4.554
100%5.5 s
1.0 charged
78% HP left on average
6
Shadow Empoleon
steelMetal Sound
steelFlash CannonwaterHydro Cannon
4.523
100%5.5 s
1.0 charged
77% HP left on average
7
Heatran
fireFire Spin
fireFire BlaststeelIron Head
4.228
100%8.0 s
2.0 charged
73% HP left on average
8
Shadow Alolan Sandslash
ghostShadow Claw
steelGyro BalldarkNight Slash
4.171
100%5.5 s
1.0 charged
75% HP left on average
9
Shadow Lapras
psychicPsywave
waterSparkling AriawaterHydro Pump
4.147
100%7.4 s
1.9 charged
71% HP left on average
10
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
4.112
100%7.1 s
1.0 charged
71% HP left on average
11
Centiskorch
fireEmber
fireHeat WavedarkCrunch
4.069
100%5.5 s
1.0 charged
75% HP left on average
12
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashfairyMoonblast
4.049
100%7.5 s
2.0 charged
72% HP left on average
13
Walrein
waterWaterfall
waterWater PulsegroundEarthquake
4.006
100%8.0 s
2.0 charged
71% HP left on average
14
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
3.891
100%8.0 s
2.0 charged
71% HP left on average
15
Lapras
waterWater Gun
waterSparkling AriawaterHydro Pump
3.879
100%10.0 s
2.0 charged
70% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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